Posted Monday, Aug 26th 2013 @ 22:37

A month ago, I had this idea for a game. In a month's time, I worked diligently on said game. But I did not fret. I did not stress out over deadlines. I did not freak out. Not about the game anyway. Instead, I worked on the game to relieve stress. I rendered to build skill with the pen, and to practice single-tone depth; but mostly because it had a calming effect. In fact, everything about this game has a calming effect. It's a simple, clean, solitaire build. It doesn't have particularly deep strategy or complex interactions. But, sometimes you don't need that. Sometimes, you're on a plane, or at the DMV, and you just want to turn over a few cards and breathe. I don't know exactly what it is, but this game will lower your blood pressure like Cheerios. Oh, I'm going to release it now. Let me just-

Scout: A Little Odyssey

Oh, it's also cheap! I have so much I wanted to drop in this post and there I go talking about process. I'll try to streamline from here out. Unless a tangent surfaces. I'm sometimes self-indulgent on those. And taffy. Good lord. Oh, the post. Let's start with the new cover art:



I simplified it a bit and went with a smaller box. I'm really gung-ho about the DMV thing. In Scout, you take on the role of Andrew: a young ant in search of a new food source for the hive. Find one, and you can expect a hero's welcome and a ticker tape parade. But, should you fail, you will surely disappoint Mother. And that simply won't do.

So there are spiders that you have to kill with needles and scary terrain you have to traverse and also there's some not-so-scary terrain, that you also have to traverse- additionally. Oh, and a gumdrop! I'm usually better at describing things.

So, um, to recap or whatever, Scout is a simple solitaire game with magical calming properties that I can't quite explain. It's not extreme or flavor-blasted, or anything-core. It's not meant to be. Sometimes, you can do more with less.

xoxo (CW) Alex