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Artifice on Drum and Lyre
By: Alex
Posted Thursday, Apr 28th 2022 @ 13:21
in the category Things

Cut the groove to the lambskin bleating
to the air ichor pulse made brine
to the drone of a blithe heart beating
for the still where the cold strings bind

for the sinew, a lithe, dark thunder
for the bone, halcyon, blue, and bright
for the bough, bent to strike and sunder
is the hand that would quell its bite

Where the Water is Clean
By: Alex
Posted Saturday, Aug 7th 2021 @ 11:35
in the category Music

into me
Feel my weight
Let it overtake your feet
Under me
Where the water is clean

sunder me
through the stones
with the river at my feet
Where the water is clean

Oh, though it seems
that the currents slake the reeds
Pull the salt right out of the seeds

Let it bloom
Let it bleed
Let it out
Watch me soak into your seams
Where the water is clean

Fold into the sound
A shuttered breath in my mouth
And you draw the needle through
Pull my golden thread into you

Ooh, ooh, let the current carry you
Ooh, ooh, wash anew
Ooh, ooh, feel that anchor coming loose
Pull my golden thread into you

into me
Feel my weight
Let it overtake your feet
Under me
Where the water is clean

sunder me
through the stones
with the river at my feet
Where the water is clean

Orphan Seeds
By: Alex
Posted Monday, Jun 28th 2021 @ 12:09
in the category Music

Orphan Seeds (8-Track Demo- Lots of mistakes)

Lights out
a face in the crowd
where we drown into the ever

She was gone without a trace

Full sound
betrayed by the ground
whose ties we're like to sever

And she went laughing to the grave

And a sole red oak leads to the pathway
to a lonely clearing in the glade
where a dress--sage green--
worse for the wear but buried beneath
and only the wildflowers know the way

Smoke in my lungs but baby, you taste like--

would you run with me?
Let the engine seize and just go?

Baby, Imogen
would you run with me?
We'll let the orphan seeds take us home

Smoke in my lungs, but baby you taste like nothing

Next town
Folded and found
but the solace there was fleeting

screaming static in the clay

Laid out
Brace for the shout
and a tell-tale heart still beating

Only silence where she laid

And a sole red oak leads to a pathway
to a lonely clearing in the glade
where a dress--sage green--
worse for the wear but buried beneath
and only the wildflowers know the way

Smoke in my lungs but baby, you taste like--

would you run with me?
Let the engine seize and just go?

Baby, Imogen
would you run with me?
We'll let the orphan seeds take us home

Smoke in my lungs, but baby you taste like nothing

By: Alex
Posted Monday, Mar 8th 2021 @ 15:31
in the category Things

Asher felt the air between his fingers and his feet
fingers and his feet
fingers and his feet

Asher told the ferryman to wait beneath the tree
wait beneath the tree
wait beneath the tree

A guilty premonition in his throat began to bleed
throat began to bleed
throat began to bleed

But Asher took the winding road beneath the oaken leaves
'neath the oaken leaves
'neath the oaken leaves

Where he followed
a wicked laughter from the road
There, the cold stream swallowed
his thoughts: they drifted from the fold

And below
I found my brother
lying in the snow
lying in the snow

Laden and cold
I found my brother
lying in the snow
lying in the snow

Oh, oh

Lo, I found my brother
lying in the snow
lying in the snow

Late Lover
By: Alex
Posted Tuesday, Feb 16th 2021 @ 15:22
in the category Things

Late lover
Ode for the weekend
Devilish tricks to believe in
Late lover
Oh, how deceiving

Late lover
Hold to the feeling
String up my soul to the ceiling
Late lover
Oh, now we're even

Late lover, loosen your cover
Late lover, I-
Late lover, I'll have no other
Late lover, I-

Late lover
Lost to the season
Echoing whispers that seep in
Late lover
Drawn to the beacon

Late lover
Fragments so fleeting
Holding my breath just to steal them
Late lover
Slow while I'm grieving

Late lover, loosen your cover
Late lover, I-
Late lover, I'll have no other
Late lover, I-

Long do you sleep
Your body lays cold and deep
And cruel memory
fades and eludes

But I'll take the seed
Encase it in melody
Lonely and sweet
I sing it to you

Late lover
Cold through the evening
Caught on a boat to Elysium
Late lover
Look back: it's treason

Late lover
Low and in pieces
Bandages sop up the bleeding
Late lover
Whole, but I'm healing

By: Alex
Posted Thursday, Feb 27th 2020 @ 9:47
in the category Music

Hello everybody. I'm re-posting Castles here so that it floats to the top of the site. It's a fine song by Jayson Draper that was recorded in my little studio a few years ago. Wish you the best, Jayson. Enjoy.


xoxo (CW) Alex

The Shepherd and the Housecat
By: Alex
Posted Thursday, Nov 2nd 2017 @ 15:36
in the category Things

The shepherd has a job
like anyone else
There aren't many tasks
on his list

He doesn't need a
Post-It note to
remember what to do
before he goes home
Instead, he has one
task that he must
do always

He must be vigilant
and never stray
He must keep
the flock together

The housecat wants
to wander
Wants to see

Wants to hunt the lizard
that lives beneath
the threshold

like anyone else

The housecat needs not
affirmation from other housecats
The housecat also does not
need Post-It notes

But he does find them

Though they have chosen
different paths
the shepherd and the housecat
are similar

But even so

If a shepherd should find
that his job is to tend
to a herd of housecats

Compromise may be
off the table

Mobius (An Ode)
By: Alex
Posted Monday, Nov 30th 2015 @ 15:09
in the category Things

Now begins and ends the verse
that folds back into now

Begins and ends, the verse that folds
back into now begins

And ends the verse that folds, back into
now begins and ends

The verse that folds back into now
begins and ends the verse

That folds back, into now begins
and ends the verse that folds

Back into now, begins and ends
the verse that folds back in

To now, begins and ends the verse
that folds back into now

(Begins and ends, the verse that folds
back into now begins)

A Green Box
By: Alex
Posted Tuesday, Jan 27th 2015 @ 14:48
in the category Things

I was still walking on eggshells when I visited Jill that evening. I’d never lost a family member, let alone a parent; so I hadn't really the means to understand her anguish. It was still fresh, too. We’d spoken since; enough for me to know the details. Still, she hadn't really broken yet. She was all cumulus-- with every cloud at capacity; but not a single drop on the pavement. Not yet.

“My car’s been acting up,” she said, idly. “A few of the engine mounts broke loose and it’s clanking about on the bumps and corners.” Jill tended to default to small talk, and I really couldn't blame her. Especially then.

“Hm,” I noted, agreeably. “Nothing particularly hot on the mounts. You can probably pin ‘em down with a few zip-ties.”

“Couldn't hurt.”

The air had a particular bite that winter. More rain than usual, and the cold was holding on well past its welcome. I noticed it as I stepped into the flat; I had held the door open a bit too long. I peeled a glove off with my teeth and took to another with my empty hand as I loosened my satchel and placed it on the end-table a bit too casually.

Jill’s flat was always dimly lit and uncomfortably cluttered. The furniture was rough oak, which looked almost like cherry in the pale yellow lamplight. It’s easy to admire a creature that prefers the flicker of a candle to electric light. A few books were piled on a plush red ottoman, under which a very lazy Samoyed convincingly pretended to be a bear-skin rug. This all seemed in place and in character. The keen preservation of the surroundings was in fact the very reason I noticed something out of place amidst the clutter.

It was a small green box: placed with intention beneath the hook where Jill kept her keys. I took a step towards it and adjusted my eyeglasses. “A puzzle?” I asked inquisitively, attempting to further the uncomfortable small-talk. “Don’t you hate puzzles?”

“Yeah,” she replied, with something of a quake in her voice. I made the connection, but it was too late. It was all coming down, now. “It was for Mom. I thought we could-- nevermind.” She stopped herself, overcome with embarrassment. “It’s stupid. Forget I said anything.”

I let out a small, stifled breath. Kath loved puzzles. Jill had wanted to work on it with her mother in her final days. But these affairs never seem to go as planned, and the puzzle remained on the little table by the door. I had a feeling it would stay there for some time.

The puzzle, for the record, was five hundred pieces; and its image was of a Basset Hound with his head cocked slightly to the left. Nothing special or interesting or beautiful. Just a stupid little dog, standing there. I don’t know why that image was so striking to me, but it never left. When I think of Kath, I think of that puzzle on the end table, Jill’s eyes welling up before the storm, and an ordinary Basset Hound.

By: duck!
Posted Saturday, Aug 16th 2014 @ 18:07
in the category Things

I like to go fast. It's a personality kink, and
I'm certain my speeding tickets would agree.

Due to this, sometimes a key detail is missed
that is important to the big picture (get it?).

So I took the time this week to slow down
and rework my paneling and template.

I think it has a nice kick to it now,
like eating headless gummy bears.
(You know you like to do it too.
If you've never done, then I highly
recommend that you do. Right. Now.)

Ok. Good. Now that they're gone,
enjoy this special treat I made for you:

Make sure to cover the screen if they come back.

<3 Heather

A new footprint.
By: Heather
Posted Sunday, Aug 3rd 2014 @ 15:18
in the category Things

A preacher friend recently paid me one of the highest compliments I've ever received.

You see- I get worried, and often, about the future.
That shouldn't be a revelation as I'm sure most people do it.

What I worry about in particular is the craze among artist communities that tends to break them apart:

"Gotta push, push, push.
Gotta make money, money, money.
Gotta be famous, famous, famous.
Gotta be the next big thing."

The problem is that I could care less.
I don't need to be the next big "thing."
I just want to make things.
I just want to help others make things.
This apparently makes me unusual in many circles.

Oh. So back to the compliment (I also get distracted easily. SQUIRREL!) He said something like:

"Stop worrying so much. The reason we like you is because you act with sincerity and integrity.
Keep that up and your glow will show them another way to be great."

That's what I love about The Wolfgang Family.
They also act with sincerity and integrity.
(And they make extremely kick butt things!)
Thank you for allowing me to be a footprint in y(our) tiny revolution.

Here is my first thing, a WIP for my next comic.

And my second thing, my very first comic.

Neither of these would have been made if it weren't for the inspiration drawn from Greengaard's recent Comic Camp.

<3 Heather

Guardian 1
By: Wilson
Posted Wednesday, Apr 30th 2014 @ 18:14
in the category Things

A linger in the outskirts of a sharp desert.
The wind blows flame.
The Guardian emerges.

Hermes Whisper FINAL!
By: Wilson
Posted Thursday, Apr 3rd 2014 @ 10:53
in the category Things

Alright kids the time has come; the big finale..!!!

Hermes' Whisper

A couple weeks back you saw the original drawing; last week you saw the blocking in of the shadows and the covering of all of the original drawing's white of the paper. Now, this week's step is the completion of the painting; the addition of all of the opaque color.

In the commission world you have to do your very best to listen to the wants and desires of your client to bring their complete vision to life. You as the artist have the talent, and the skills, and maybe you whip up some awesome work of your own from time to time, but this time its a little different; your working on someone else's dream; you're saying: hey come on and jump inside my body and direct MY hands to do YOUR bidding, and sometimes it's a little weird.

This was not really one of those times though. The process has been very streamlined, and from what I can tell the client is very very happy with the final result (I sure am too).

Now it's time to package it up and send it out! The best part is when they see it for REAL, cuz in the art world the original is second to none.

Hermes' Whisper WIP 1
By: Wilson
Posted Wednesday, Mar 26th 2014 @ 21:59
in the category Things

Okie doke so last week you got to see the original drawing of my latest commission titled: Hermes' Whisper.

This week you get to see the first stage of how the drawing transforms into a completed painting.

The above shows what's known as the "under painting". The under painting's goal is to cover all of the white of the drawing, and blocks in, with translucent colors, the shapes of shadows to help establish the tonal value and demential atmosphere of the piece.

Next week is the addition of opaque color that really brings life to the piece. If today's post is the shadows, next weeks post would undoubtedly be the light.

Until then!

Hermes' Whisper (drawing)
By: Wilson
Posted Saturday, Mar 22nd 2014 @ 19:54
in the category Things

We here at Wolfgang and Sons are movers and shakers. There are a great many things that go on behind the scenes to change the way our world works.

We strive to give you the best stuff on the internet.

We strive to give it to you the best way possible.

We strive to get you your must needed fix of awesome content, but I must admit we (ahem... me) have sometimes faltered on that topic.

We are also new, and growing, and changing within ourselves for a better future.

Here is a tiny teaser of some visual art that has been going on that can be shared with the community.

It's called Hermes' Whisper and is a current commission that I've been working on, and is now in the process of being painted.

Hope you enjoy =^)

Happy Saturday =^D

So, what's all this?
By: Alex
Posted Saturday, Mar 22nd 2014 @ 11:20
in the category Main

Good question, world. I got this one!

We call ourselves The Wolfgang, or Wolfgang and Sons, or Wolfgang Family Band, depending on the work at hand. None of us remember how we came upon the name, but it has since come to represent our solidarity: we are stronger together. We are a small publisher in Arizona, and we make things. The things we make include, but are not limited to games, and music, and visual communication. In fact, they are not limited at all.

We make the things we want to make. We make these things because we want to make them. Although it is small, this is our revolution: our bid for change. By making the things we want, by making things under DIY ethics and lo-fi aesthetics, by releasing things under open source licenses, on our own terms, we lead by example. We are fostering change.

We seek to contribute to the democratization of media content. We want a state of affairs in which content means more than cash. We help make this happen by releasing quality content for free.

We seek to combat institutionally enforced hierarchies that prevent artists from making an honest living and economically marginalized individuals from having access to fine art. We do this by releasing quality content for free.

Here, you will find that content. You will find games, and music, and things. You'll find finished projects and works in progress. It's a bit disorganized, but you'll survive. Consider it candid. There are hidden treasures here.

The plan is simple. If enough of us circumvent the standards and practices which have led to a system in which notoriety is more powerful than hard work, the system will run out of steam. That hierarchy needs us, after all. It needs us to photograph our meals and accidentally click on ads. But we don't have to play by the rules. Things have changed, and we all have the agency to make our own game (we actually do make our own games).

Our footprint is small, but salient. But, on an internet with greater amount of content than our collective consumptive capacity, maybe that's okay. We're not going to think about it. We're going to make things and give them to you.

xoxo (CW) Alex

By: Ensign Aaron Rhodes
Posted Monday, Mar 10th 2014 @ 22:50
in the category Things

The static is starting to get to me.

I have to keep the radio on. There's no other option. It's my only shot at reaching human contact. My last viable recourse.

I must have sent out that distress signal hundreds of times. Hundreds of times, repeating my call signature. Last known coordinates. Conditions. Rank. I've been stranded, and injured, and alone for days and my last words may be an attribution of the rank of junior officer. I can hear myself saying it, now. "This is Ensign Aaron Rhodes." That, and the static.

That, and the affirmation that nobody's listening. Hundreds of transmissions later, and it still breaks my heart every time I lower the receiver to my hip, and listen back to the low, electric hum of an empty sky.

I was wrong about the provisions. I've stretched three days' worth over at least a week. And I can go longer. But it won't last forever. I've thought about making a break several times. I could walk maybe twelve hours if I leave at night. But I can't seem to leave earshot of the radio. I can't wonder whether the response came as I scouted for higher ground. Whether I squandered my chance for survival because I left the radio. No. I can't take that chance. And so I'm bound to the radio. Bound to the noise.

The static hisses and whirs. As I sleep, my mind threads the noise into whispers; a thousand voices rising in the desert heat as I toss and turn and try to wake but cannot seem to rouse myself to answer. Paralyzed, helpless, I struggle toward the radio. The voices are louder, now. A chorus of wind. They're responding. They're asking for my coordinates.

I draw the dry air into my lungs with a shock, as though I'm remembering how to breathe. I look to the radio. Static. I let out a frustrated, pathetic sound as I drag myself to it. "Please," I say to it, as I reach for the receiver. "Hear me this time."

"This is Ensign Aaron Rhodes of the Algiers. Signature A3802. Please respond. The vessel has crash landed and I am the only survivor. I am unaware of either my coordinates or my exact circumstances. I am injured and dangerously low on provisions. Please. Find me."

Wait, I'm Not Done?
By: Alex
Posted Monday, Feb 24th 2014 @ 15:18
in the category Things

If you're in publishing, the answer is no, you're not. Because you have to format your work to its final form. And, for the sake of wound-salting, it'll probably take as long as it took to actually make the art in the first place.

This happens to me constantly, in virtually all media formats. The worst was, of course, the first. Nostos was an absolute beast to format; largely because I wasn't taking proper consideration to the final product. Wilson was doing all the beautiful art, so I figured "done and done," right? Nope. A final product requires a modicum of craftsmanship, not just good art. For cards, the best way to pull the rug out from your craftsmanship is to do the template last; when you're all burned out and just want to be done. I'm lookin' at you, ART168 class at Penn State Behrend.

The template might actually be the most important part, all things considered. It's the first thing your audience sees and the last thing they should notice. It creates a context that must account for the piece as a whole, but still matches the aesthetic and intentionality of each individual piece. If I learned anything from Nostos, it's that the templates shouldn't be the last step, they should be the first. I'm going to illustrate this point with a template I made specifically to make this point:

A quick note: I did not make this template specifically to make this point, but wouldn't that have been cool? It's actually for my MFA portfolio, which I'm formatting as a deck of cards. Regardless, the considerations stand. I'll explain.

-The template is the thematic voice for the work encased within. It makes a case to the audience for why your work is a single entity, a card game, and not just a collection of cards. Used properly, you can drop context, theme, and overall aesthetic into a single piece. For my portfolio template, I'm going for a DIY/lo-fi feel while reminding everyone how much I love bulletin boards and random objects.

-You have to think about drift and bleed. You're not making .jpegs, you're making cards that people are going to hold in their hands. They'll most likely be laser-cut, and the lasers are going to miss by a few millimeters. Let the art bleed outside of the workspace and make sure it looks good while drifting a few millimeters in all eight directions.

-While the templates determine the look and feel of your game, they can't compromise the clarity of the artwork within. You can do bold, and you can do busy, but don't let your art and your template go to war. Also, I need to be able to read your game to play it, so consider a little subtle inside light or shadow on your text.

So, after 2000 headaches, that's what I learned about templates; and I'm passing the savings to you!

xoxo (CW) Alex

PS for ART168: I loved your projects, guys! You are extremely talented artists and designers and your game ideas are a delight to read.

Andy Loves You!
By: Alex
Posted Friday, Feb 14th 2014 @ 12:55
in the category Main

Andrew's job was not to gather, it was to find.

North and South, East and West, Andrew was the seeker in a great game of hide and seek. He did not carry nectar and honeycomb back to the hive like the strong ants in the line. Andrew was to find the food, not carry it. And as such, he was not privy to the glory of those who brought back great bounty for the hive, and for Mother. Andrew could never work the line anyway. He was small and weak.

But there was one day each year that little Andrew so dearly looked forward too. Just after the first snowmelt, but before the march of the rabbits. On this day, and only this day, there came a flood of a delicacy quite different than any other. Full and sugary, but light as a feather, they seemed to be everywhere at once; and the Great Giants of the North would do anything but eat them.

Like a rain of chalk, candy hearts poured from the heavens; inscribed with the wisdom of the elders. "Be Mine." What could that mean?

It didn't matter. On this day, even little Andrew could bring in a haul big enough for the history books. Mother will be so pleased.

xoxo (CW) Alex

Scout: New Game Modes!
By: Alex
Posted Monday, Feb 10th 2014 @ 23:58
in the category Games

At residency, I gave a workshop on how clear, meaningful game design philosophies can focus a project and solve problems in the mix. In the workshop, I asked my colleagues and contemporaries to help test a few new game modes for Scout.

When designing Scout, I scrapped a lot of complex systems in favor of clean, simple ones. I wanted to make a game with only the base components. A simple, stable system like Scout has the propensity for greater complexity without compromising balance, because new layers of complexity can be built into its reliable, consistent core mechanics. To test this, I challenged my contemporaries to help create new game modes without introducing any new game components. This is great for you, because you can play the new modes without buying anything new! And, it's great for me because, so can I! Here's what we came up with:

Hard Mode.
Deal 15 cards out of the deck at random. Eliminate these cards from play. Make sure the gumdrop remains in the main deck and shuffle it. Deal the remaining deck into three equal piles, and play. The empty space does not count as a cleared pile.

Legendary Mode.
Deal the entire deck into three equal piles, and play. The empty space does not count as a cleared pile.

Two-Player Mode.
Deal the deck into seven piles. Create a Scout game board with four piles. Create another adjacent game board out of the other three. The two boards will share the central pile.

Choose a player to go first. That player plays as normal until:
a. That player cannot make a legal move, or
b. That player kills a spider

Either resulting game-state passes the turn.

Both players may access the central pile, but otherwise, a player may only scout and clear piles on their side of the game board; with one exception.

The gumdrop, if visible, may be taken into a player's item slot on his or her turn from anywhere, including an opponent's pile or an opponent's item slot.

Have fun.

xoxo (CW) Alex

By: Art Ninja
Posted Friday, Feb 7th 2014 @ 19:19
in the category Things

He will make you buooshe blood all over your walls...

She will make it so you don't feel a thing...

They are villains...

Ivy & Bane
By: Art Ninja
Posted Wednesday, Feb 5th 2014 @ 22:45
in the category Things

Here is a random Randall ink drawing...
Wilson is about to paint it...
Project status:
_ _ _
In progress

Post early and often.
Right here

By: Wilson
Posted Wednesday, Feb 5th 2014 @ 16:18
in the category Things

I LOVE looking at this painting!!!

Sentinel is an acrylic painting on 24"x30" canvas. It took about an hour to draw, and was painted in a single sitting that lasted about twelve hours, and it was awesome!

Fueled by inspiration from a new top favorite artist, Jon Foster, I really got to a great creative flow by letting go and let the brush strokes make all the awesome happen.

The past few paintings I've done have been quite successful, but I couldn't help feel as though they were too tight and rigid. With Sentinel I just kept swimming just kept swimming...ahem just kept painting... and made a point to make every brush stroke count, appreciating every one's own organic mark.

Thanks for enjoying!

P.S. (yes, it is a painting of Magneto ;^)

By: Holly
Posted Tuesday, Feb 4th 2014 @ 23:20
in the category Things

So I like cartoons. Nuff said.

By: Wilson
Posted Friday, Jan 31st 2014 @ 12:37
in the category Things

Here is project of love, which means: an art project that the artist, in this case me, did just for the sake of doing art. It's art from the purest of heart <3

This piece is about crossing the line.

It takes place on the surface of the sun. The sun is volatile and violent, but also provides our galaxy with light and heat and all kinds of other zainy particle waves that are essential for life here on Earth, as we humans in the third dimension, are aware of.

A strange anomaly has occurred from within the sun, and a demon is seen emerging bringing forth evil to the surface. This type of solar flare must be kept in check.

An aetheric angel has come to send the demon back from whence it came. Equipped with a vorpal sword the angel is about to stab the demon in the heart, however the demon so close to full emergence is on the brink of touching the angel with it tongue...

check out this awesome content throwback that has illusion to this very same subject matter..

Young Queen
By: Wilson
Posted Wednesday, Jan 29th 2014 @ 21:19
in the category Things

She is here and in full acrylic slime.

See the name of this painting is Young Queen, but funny thing is: the painting isn't really about the queen at all.

Sure she wants to pounce on you, from atop that huge, huge egg sack, but she knows that is not the most ideal thing to do in moments like this; moments where you, the observer, find your self in the worst possible spot, in one of the worst possible senarios.


Mother wants her little darling to drop one of its happy little jelly beans down your mouth and gorge a xenomorph out your chest.

That's all, and remember...

Mother knows best.

Safe travels to our kin out on the journey East!

By: Alex
Posted Monday, Jan 27th 2014 @ 22:13
in the category Things

The P-51 Mustang was a pretty average bird.

Flight speed? Average. Turning radius? Average. Top altitude? Workload? All middle of the road. It was half-decent at just about everything. So naturally, it's my fave. Tonight, I'm sharing a little tribute I did for the Jack-of-all-trades of the USAF in the Second War.

Keep it with you. It'll help you focus.

The caption reads:

"Zero on your six, Cap!
I think you can shake him-
You just gotta focus."

xoxo (CW) Alex

PS: Wish me safe travels. I'm heading to the skies myself this week.

Samurai Jack
By: Holly
Posted Sunday, Jan 26th 2014 @ 15:40
in the category Things


Alien eggs
By: Wilson
Posted Wednesday, Jan 22nd 2014 @ 15:59
in the category Things

All-righty flocks o folks out there in reality looking into the here of digality.

Last weekity was a wonderful showcasing of photography for your viewing pleasures; it's always a great thing shining the light of fellow crazy artistic comrades.

But now it's time to go back into the dark muUHAHHAHhHahahHAhHA ha ho


..soon you will find your self hopelessly lost in an underworld on a planet not too far from home, in a time very very near to now.

But that time is not now.


you are still safe.

So in the mean time...

Enjoy this work in progress! ;^D

Two separate original drawings inspired by and based off of the hit Aliens movie directed by James Cameron.

The two drawings were scanned, slightly enlarged, combined in Photoshop, and then printed onto a 24"x30" canvas that was then mounted to a same size archival masonite.

I am currently painting the scene.

Stay tuned.... dun dun dun

Guest Photographer: Tristyn Tucci
By: Alex
Posted Friday, Jan 17th 2014 @ 12:45
in the category Things

Alright folks, what a week!

I'm going to cap off photography week with a gorgeous shot by our own Tristyn Tucci. Between the deep chiaroscuro contrasts, the strong semblance of family forged within frameworks of Southwest Americana, and the crisp, tight composition, it's easy to see Tucci's humanistic dialectic embedded on the coarse urban landscape.

Happy Friday, y'all.

Guest Photographer: Heather Cole
By: Alex
Posted Thursday, Jan 16th 2014 @ 14:00
in the category Things

It's still photography week! (Oh noes: lexical ambiguity). As in, it still is photography week. Which is awesome because, more content! Yay!

Today's post comes from Heather Cole. Heather is a lecturer of photography and digital art at both Penn State Behrend and Allegheny. Her work captures the subtle spaces between memories; those free radicals of the human experience that we so often fail to notice, and more often lose. Heather finds them. Where other photographers carry an AK, Heather uses a sniper rifle. She is patient, knows what she wants to see, and when to pull the trigger. Heather digs deep, finding the candor and humanity buried in every interaction: from the predefined to the chaotic.

She'll take it from here:

"I love texture. Giving you pretty doesn't feel real. So I want to give you grime and my second favorite flavor. Stories. Or in this case images with an implied visual story.

I can't title these. It'll taint them. So they're listed in alphabetical order, starting with my favorite letter. None are staged. I saw something about to happen and waited...or mildly stuck out my foot to trip the scene into motion. They emerged from professional gigs, volunteer work, and from the everyday."








"Just for giggles, I'll taint one. G is 'He wanted Fido to say cheese.'"

We are...
By: Wilson
Posted Wednesday, Jan 15th 2014 @ 16:26
in the category Things

We are in photography week and the new come featured artists are in!

As for me, I am still out in my deep deep corner of space gathering as much data insanity as I can before my air tank runs out and I have to return home...Ah.. get to return home I should say.

Home to a family that loves me, and friends, and a dream job during the day where I can toil over the spoils of the journey out to space, and to always shine bright into the future knowing each day brings the promise of hope and wonder into my loved ones and mines hearts =^)

...but what is that!?

...That strange goop oozing from the rock silicate sample!?!?

awwaEEAWeWAWweEWEWAwwwaeea gooove clamp sluuuroop

We are!!!

The first ten people to email your address will have a signed print that is a photograph of the original goop covered piece of matter...

Sercret sh!.

Never stop reading.

Guest Photographer: Cristina Siqueiros
By: Alex
Posted Monday, Jan 13th 2014 @ 22:47
in the category Things

Happy Photography Week everyone!

Today's post is from the fantastic Tucson Photographer Cristina Siqueiros. Cristina's work carries a strong semblance of curiosity, blending the somber quietude of the American ghost town with striking manifestations of composition, clarity, and light. There is a vague sense of lingering humanity in her bold visions of abandon.

I'll let Cristina take it from here:

"I like street photography but I also find beauty in discarded things. While the graffiti on 4th avenue might not seem all that important I find it to be beautiful. I want to know the story behind it. I don't think of myself as a street photographer but more like someone that likes to capture things in the moment. These days I carry my camera almost everywhere. Though, as it is with life, the best moments seem to occur in my life when I don't have the ability to capture them on camera."

"In this body of work I wanted to combine the idea of beauty with things that seemed to have become abandoned over time due to various reasons. This led me into exploring many abandoned buildings, ghost towns, and ruins in southern Arizona. I wanted to show that rusty nails and piles of corrugated metal could be beautiful in their own way. In my exploration of ghost towns I also began to ponder what the lives of the people that lived there were like. I found that some of the sites were no longer preserved and unfortunately had been taken over by graffiti depicting drugs and modern day gang culture. I hope in my work I can show beauty in things that we take for granted."

Aw, Snap!
By: Alex
Posted Monday, Jan 13th 2014 @ 22:14
in the category Main

It's Photography Week here at Wolfgang and Sons!

Woah, dang.

So we're featuring guest artists all week, both local and national, who have chosen to contribute a little fuel to the Wolfgang creative bonfire (patent pending?). And I'll do a little something something as well in the form of another harvest which I collected this chilly winter evening under a crisp, golden downtown sunset. I've been meaning for some time to do a downtown harvest, but these days have been awfully short; and I keep running out of light. This afternoon, I had my heart set on getting down there come rain or sleet or meatballs; and, as I drove, watching the sun tuck itself subtly beneath the tall buildings in the distance, the traffic just cracked right open and let me on through.

And that never happens. I'm not saying that there was divine intervention specifically for me or anything. It was probably meant for the dude in the red Camry I was tailgating the whole time. He looked super pious. Anyway, I made it before sundown and captured a few lovely textures for your viewing and digital artmaking delight, which I'll be happy to share at this time:

Second Harvest

So, as I'm wandering the beautiful downtown grottos and backalleys, I can feel this car getting close. And, to be fair, I was crossing a little slow-like. The windows are down, and I can hear the conversation of the couple inside. I am going to just give the direct quote, because it's the best direct quote ever:

"Heh, check out Greengaard over there clocking in at one mile an hour. Woah, dang, that really is Greengaard! What's up, Greengaard?"

It was Tucc, and her darling husband, Sapp. Yeah, yeah, it's a small world and whatnot; but the moral of the story is that "Greengaard" is now an adjective for a slow person in a crosswalk. Use it sparingly.

xoxo (CW) Alex

By: Wilson
Posted Tuesday, Jan 7th 2014 @ 19:13
in the category Things

Ok folks it's been a bit, but here is a toasty poasty!

This is my latest finished commission, that I may show you, and it's called:


It was rather strait forward. My client wanted to give her bosses a painting for the holidays; they are a married couple you see, and my client, my friend, well, well she thought of me!

She thought of me to do the painting that you see because she saw a painting in their house that was similar. Similar to me!

So she gave me some pictures of her bosses, her friends, the couple, gave me a few words involving color, and direction, which was to be an abstract painting incorporating some of the themes that I was given; I mixed them up into my brain and channeled the above work of art.

See simple ;^)

The name of the company that my friend works for is called Cedar. Their logo is a cedar tree, and in the far left middle of the painting there is a tiny shout out to that logo.

You have to know where to look though muUHAHAHHAhAha!


Anywho they loved it, and I hope you do too.


Hue (Remix)
By: Alex
Posted Tuesday, Jan 7th 2014 @ 1:43
in the category Music

Well, nobody was expecting this.

My plan for today's post was to go hit the downtown for another harvest. However, before I could do that, I ran out of light. The new Tomb Raider may or may not have been involved. Nobody really knows.

So I found myself in the dark with no post. I sat down at my kit to practice for a bit and clear my mind. And then Hue came into my brainwaves, clear as a bell. But weird. Well, this was as good as anything. And what's more, I can finally make a nice preset for a brushed snare. So, since I was already at the drums, I started there; recording the whole piece on memory power. (Memory Power Activate!)

A little electric bass, a little electric guitar, a little vocal action, and I was in business. Actually that clocked me until midnight, abouts. Rolled it into the workspace, and sat down for a quick and dirty mix. Recently, the boys and I have gotten into some pretty powerful mastering tools, and they are sweet as candy. But more powerful than the tools, it turns out, is the 300 page book that explains how to use them (This was Dan's Xmas present to me and I love it). One of the most important pieces to the puzzle is the industry-standard signal chain that goes on the master track. So, being the lo-budget, lo-fi fiend that I am, I decided to try the super hi-fi signal chain, but with the run-of-the-mill, stock plugins.

Books, I think you'll agree, are really good things.


xoxo (CW) Alex

PS: The signal chain is eq, multipresser, post eq, exciter, stereo spread, reverb, adaptive limiter. Keep the change, ya filthy animal. :D

Benjamin Brown Takes Over the World
By: Alex
Posted Monday, Dec 30th 2014 @ 23:22
in the category Things

[Benjamin, aged 7 and 3/4, is at his desk with an old tome nearby. He is writing in his journal. His room is bright and friendly. Somewhere, there are dinosaur toys.]

Day One.

Dear Diary,
Turns out, black magic is real! This is great news because the world has been practically BEGGING me to take over for like six years and now I FINALLY have the tools and acumen I need to complete this rough-and-tumble task. Tonight, I bathe; perhaps for the last time. I should say goodbye to Ducky.

Benjamin Brown

Day Two.

Dear Diary,
Not much progress today. I learned a spell that duplicates small quantities of food. But I am patient. Today, food. Tomorrow, the world.

Benjamin Brown

PS: There IS such a thing as too many cookies before dinner, so I guess Science wins that one.

Day Forty Seven.

Dear Diary,
It has come to my attention that I need a sidekick to assist in these endeavors. I found a spell that will help me cook one up in the cauldron I found in Mrs. Beasley's back yard. I have also acquired the necessary lock of fur from the meanest dog in the neighborhood: Old Mr. Cooper's German Shepard, "Bastion." At least, I'm 99% sure it's Bastion's fur and not Ralphie's. Mr. Cooper also keeps a Pomeranian. Hm. Smells like he's almost ready. I think I'll call my creation "The Leviathan."

Benjamin Brown

Merry Xmas from Little Andy!
By: Alex
Posted Monday, Dec 23rd 2013 @ 17:37
in the category Main

Well, we did it, guys! The Fine Art: 5c event was a big success and we raised over eleven hundred bucks for Child's Play! There were a lot of nickels.

Thank you, thank you, and thank you, from the bottom of my heart. Turns out, regular people are stronger together and we are allowed to do extraordinary things. Same bat time and channel next year? Let's.

My thank you to you is a little Xmas card from little Andy Ant. Perhaps his trip to the birch forest can be the first of many 6x8 voyages for Andrew. The caption for this one reads:

"Andrew wasn't sure what a Douglas Fir looked like, but he was sure this was the one."

Mother will be so pleased.

xoxo (CW) Alex

5c Fifth Wave!
By: Alex
Posted Saturday, Dec 21st 2013 @ 20:28
in the category Things

I think you know what this is about. I'm just gonna post the stamps. Which, in this wave, are poems. Yeah, that's allowed.

xoxo (CW) Alex

5c Wave Four!
By: Alex
Posted Friday, Dec 20th 2013 @ 23:47
in the category Things

Coming at ya!

Mini wave this time. Here's a sweet addition from One Last Day's Adam Yeater:

And here is the cutest thing in the world, by the lovely Holly Randall:

That is, until the next thing she draws. Then that will be the cutest thing in the world. Couple more tomorrow and we're closing in on done. Oh, with the exception of the surprises. But you'll have to show up for those.

We're not just giving everything away for free, folks! That would be crazy. No, these will cost you a nickel.

xoxo (CW) Alex

By: Wilson
Posted Thursday, Dec 19th 2013 @ 14:39
in the category Things

This image has been a long time coming.

The idea's inception began about two years ago with a word, and that word is Passion.

You see this painting was commissioned, and when my friend and client said she would give me only one word to work from, I was immediately interested by the notion. When she told me the one word I became very excited.

The journey began and so did the aetheric channelling, and what was being channeled was, yes very passionate, but it was also very terrifying. It was bloody. It was war-ing. It was burned.

I could not release what was being made out into the world.

This was very troublesome to me; to capture the trueness of passion into a single tangible form, and above all else my own passion to then be sold with a dollar sign.

It could not be done. I would not let it be done.

So time went on, and eventually I knew that the new time had come, and that time was to paint the dang painting that was first asked for two years ago. Luckily I didn't have a deadline.

I started the painting.

Two days later I texted my friend that I had something wild brewing.

I knew this was it!

Little did I know, two days prior to the text, the same day that I actually started the painting up again, my friend had messaged me on (The Site That Shall Not Be Named Here).

She told me that she woke from a deep sleep and had dreamed about the painting. She didn't know what the dream meant, but in her message she told me that she had gotten to thinking about how long it was taking me, and was thinking we should abort the mission.

Strangely she had this dream the exact moment that I started creating the painting that I knew was the one.

I instantly messaged her back on (The Site That Shall Not Be Named Here) and told her that I completely understood, that she was right, I had been taking an incredibly long time, but that I was going to go ahead and finnish the painting anyway, and if she like it it could still be hers, but if not I would completely understand that too.

This is what was created:

I couldn't rightfully name this work of art Passion, but it is the best I could do in a single tangible form.

It's Flame.

It is a romantic piece. It is lovers. It is magic. It is fiery, and enchanting. There is even a little blood but not waring or deadly. It is obliterating but also calm.

It's Flame.

5c: Third Wave
By: Alex
Posted Thursday, Dec 19th 2013 @ 10:59
in the category Things

We are movin' now. Fire in the coals. And still more to come. I seriously cannot believe the generosity I have seen thus far, and it just keeps rollin' in. I'll say this again, but, thank you everyone for showing support for this event!

Okay, stamps.

I've got one for you from the fantastic Kyle Stacher:

Here's an uncommon from legendary jazz pioneer James Marshall:

And here's a sweet rare from Pennsylvania artist Heather Cole (who has become an important leader of the lo-fi movement):

Do enjoy. More soon.

xoxo (CW) Alex

5c: Second Wave
By: Alex
Posted Tuesday, Dec 17th 2013 @ 23:44
in the category Things

Posts every day this week? Um, okay! Got another wave of stamps for ya. This thing's heating up, and I haven't even got to the surprises yet. Yeah, there are surprises. Do keep watch.

First off, a piece from the intrepid Steimle (you may know him by his human name, Michael Steimle):

Next, a killer uncommon by Alexis Martinez:

And finally, a sick rare from the amazing Lisa Hubbard:

Come on back tomorrow, y'hear?

xoxo (CW) Alex

5c: First Wave
By: Alex
Posted Monday, Dec 16th 2013 @ 21:25
in the category Things

Crunch time, sports fans.

It looks like this is real, it's happening, and we have the potential to stir the pot; grassroots style. Come Sunday, we're putting everything we got into this benefit. So call the street team. Get them on this. Tell them to bring Pocky.

I suppose that inside reference to Penny Arcade is a nice excuse to talk about Child's Play, and why it's so important to me. Child's Play was originally created by Mike Krahulik and Jerry Holkins of Penny Arcade, who relied upon the tight knit community of game enthusiasts that comprised their fanbase to get it off the ground. I remember those days. At the time, Mike and Jerry were getting fed up with eleven o' clock news stories about the ill effects of games on kids, and sought to prove what a difference a small community of gamers could make. And, well, they knocked it out of the park. Now Child's Play raises millions of dollars each year to bring toys to kids in children's hospitals. But not through flashy mainstream media. Through small, passionate communities.

I grew up with Penny Arcade; read every comic for fifteen years. They were one of the first outlets to democratize digital media. To prove that content is king. Every Monday, Wednesday, and Friday, they inched a little closer to the American dream. They weren't discovered, they earned everything on their own merits, on their own terms. Nobody ever promised them it would be easy, but they went for it anyway.

Let's do the same, how 'bout?

Fine Art: 5c is now running on all cylinders. Artists local and national have submitted artwork for our stamp collection (I see what I did there), and we're starting to see a pretty robust assemblage. Who wants a sneak preview? Alright you twisted my arm. I'll let you see a common, an uncommon, and a rare.

Here's one from the one and only C Wilson:

An uncommon from the lovely Holly Randall:

And a rare from Uruguayan rock star Martin Dominguez Ball:

So, we're doing something cool, here. We're changing the rules on access to fine art. We're doing it on our own terms, and we're benefiting charity via the same organization that inspired this mess. Stop by and change everything for a spell.

xoxo (CW) Alex

PS: Polychrome!

Scout: A Little Odyssey (A Short Story)
By: Alex
Posted Monday, Dec 9th 2013 @ 8:55
in the category Things

Andrew and the Grove of the Sacred Gumdrop

Andrew was a pessimist. And he didn’t much like his job. The other ants lined up to tap known resources. The fruit grove. The honey jar. They had to work together. When danger came, they would fight together. When they finished their work, they could enjoy the spoils together. Andrew spent most of his day alone. He was a scout. His job was to find new food sources for the hive; and for Mother. He didn’t like to come home empty-handed. As Mother would say, that simply wouldn’t do.

Andrew always packed light. A parcel of yarn was all he needed. Like anyone, he feared the spiders. But he wasn’t about to bog down his pack with needles just in case he ran into one. Andrew knew the land. He would rather flee than fight alone. Mother always told him that finding a source wouldn’t do anyone any good unless he could clear a path back to the hive. And you can’t very well carry a needle over rough terrain. Everyone knows that.

Andrew traversed a small parcel of new terrain each day, never forgetting the ground he had already covered. He had a strong sense of direction, and could cover charted terrain effortlessly. But there was a certain ridge Andrew had been avoiding. It was to the North, beyond a rocky cliffside; where the cold, snowmelt stream trickled into the reservoir below. Andrew had seen all the terrain to the West in a half-day’s passage. And the South, well, that was spider territory. Today, like it or not, he’d have to go North.

Well this was just great. Andrew had a premonition that this way was trouble. Now he was sitting on an isolated ridge in the middle of spider country. To the North was a steep rocky ridge. To the South, a long drop to the river below. To make matters worse, he had twisted his ankle in the fall. To make matters far worse, he could see the light reflected off of a spider’s bulbous eyeball emerging from the cracks in the wall above. To make matters really, very, quite worse, Andrew remembered that spiders could climb. Oh well. Geronimo.

Andrew barreled through the water with a thunderous splash. Actually, he’s an ant, right? So, nix that. Andrew delicately nestled into the water with a peripheral splish, only scarcely breaking its surface tension. As he drifted downstream, he muscled his miniscule frame atop a nearby leaf, and let the water do the talking. He might have looked like a tiny Jason atop a tiny Argo, if your camera was small enough, and you caught it from the right angle. Days passed, weeks maybe. It might have been hours, actually; he couldn’t see the sun from the bottom of the canyon, so his concept of time was compromised. But he sat there for a good, long, sit. When his mighty trireme shored out, he noticed an unusual, sun-touched sheen on a nearby hill. What was catching the light? He closed in to investigate. It was- no. He couldn’t believe his antennae. Granulated sugar. Could this be? The grove of the sacred gumdrop! He had only heard of it in legend: an El Dorado for ants! They couldn’t have found a worse place for it: just on the other side of spider country. Well, Andrew wasn’t about to try to secure any contraband. After all, this mission was reconnaissance. He marked an “X” on his now damp traveler’s map, and started home, whistling all the way. Mother will be so pleased.

xoxo (CW) Alex

Concept for Prologues Cover
By: Wilson
Posted Saturday, Dec 7th 2013 @ 3:15
in the category Things

She climbs atop the mountain cliff to the final edge.

They find each-other.

There is no fear.

True potential is realized.

Leap Complete!
By: Wilson
Posted Thursday, Dec 5th 2013 @ 10:57
in the category Things

This week is a continuation of finishing what has been started.

Here is a commission that I started a couple months back and just completed.

It's about letting go of the comfort zone; it's about taking the leap.

By: Alex
Posted Monday, Dec 2nd 2013 @ 20:50
in the category Music

We are the Wolfgang and we are stronger together.

I realize this is a strange way to start a post about an Eastern Shore release, but roll with me for a second. There was a show we played this year where the opener was missing some integral piece of equipment and they just took off like the wind. And we were like, oh. After a beat, everyone was just looking at me, like "Make me a bicycle, clown!" So I did my best. I pointed at a few people from various Wolfgang Family bands, called the audible, got up there, and jammed out a set.

You're expecting me to say it was super groundbreaking and we really impressed everyone, and Morgan Freeman burst through the door with a slow clap. Honestly, it was just a few people I knew and trusted, and we made some weird music on the fly. What's more important is what it wasn't. It wasn't us all standing around waiting for the clock to tick while the house music played. We made a band, out of other bands, and music came out.

We're closing in on a year of Wolfgang and Sons, and it still takes me forever to explain what we do. But, turns out, it's very simple. We look out for each other. That's what we do. No more, no less.

This track is called Lullaby. It happened because, on a Wednesday, I pointed at some musicians (specifically, the members of Eastern Shore: Jayson, Jeff, and Roland). On a Saturday, those musicians showed up at the Blue Room, and everybody did their part. We shared the weight, and the task got lighter. And on a Sunday, I stirred it together with a wooden spoon. I don't know if it's perfect, but we made it, and, well, that's enough for me.


xoxo (CW) Alex

The Sacrament process...
By: Wilson
Posted Sunday, Nov 24th 2013 @ 11:47
in the category Things

... from the Wilson perspective.

The story starts with a story. A story conceptualized and written by the Word Weaver Dan Leeson and the script went like this: Sacrament Script

Then there was stage two; layout lay-out-er-ing by Alex Greengaard that look a lil' somthin' like dis:

Then we go in with some character concept drawings and a rough draft for approval (which I got!!! BOOM baby!) remember diis on Alex's Birfday?:?:
Characters and Rough Draft

And now to wrap up the Sacrament prologue from the trail of Wilson.

The drawings shall now pass to Greengaard for final inking, texting, and coloring.

This is the first graphic novel undertaking I have ever done in this body, and I am proud to say that it was a group effort done with my brothers.

Fine Art: 5c (A Benefit for Child's Play)
By: Alex
Posted Friday, Nov 22nd 2013 @ 11:11
in the category Main

We are the Wolfgang and we believe that people should eat art. No. Well, sort of. We believe that art is like food: you should be allowed to have it, even if you ain't rich (Bread and Puppet 1987). So we're throwing a benefit concert for Child's Play: a charity that delivers toys and games to kids in children's hospitals. We're going to put music in your ears and art in your hands. That's happening. You see, we realized we have the power to reverse economically enforced barriers fortified by the institutionalized characterizations of so-called "high art." How? By selling fine art for five cents. You heard that correctly. Fine. Art. Five. Cents.

Deets: It's gonna be at Tucson's historic Rialto Theatre on December 22nd (2013). In the evening.

Update: I has posters! In delightful green (common), blue (uncommon), and red (rare) flavours! Just in: I now have posters in glorious polychrome! Or, you can print out the Neapolitan Collection and have them all!

Call to artists!!
So here's where we need you. We are doing a special edition print run of collectible stamps for the event. They'll be 2.5x3.5, in hard cases. They will be on sale for 5c a piece at the event (2 for ten bucks). And of course, all proceeds go to charity. Patrons who purchase a stamp (I'm sure everyone will buy at least one at those rock bottom prices) will not get to pick their poison. They get 'em at random. So if there's one they want, they'll have to either donate more to charity, or trade. Yeah, I know. It's really cool. Now, your part. If you think that being involved with this rad cheap art initiative is up your alley, send me a line drawing, black on white, 6x8. I don't need an original, just email me a scan. All submissions will be put into the stamp template and included in the print run. So, famous artists out there? Do me a favor and increase access to your fine art, with little effort, while helping an amazing cause. I finished mine, it looks like this:

The sandcastle represents, for me, the ultimate expression of non-institutionalized art. You build a sandcastle to build it, not for the glory. Then the ocean kills it.

Ah, yes, rock and roll. Well, we aren't about to go it alone, so we've asked In Search of a Word, Creating the Scene, Ocean Void, Bean Street Collective, and Eastern Shore to melt your face in the interim. It's an easy commit: walk through the door and you will be making a salient impact. Do be a dear and stop by.

xoxo (CW) Alex


Bread and Puppet. What Is Cheap Art? Glover, VT.: Bread & Puppet, 1987.

Rubber and Glue
By: Alex
Posted Monday, Nov 18th 2013 @ 15:22
in the category Things

I've been thinking a lot about the interplay between consonance and dissonance.

It's funny, I've always thought of consonance and dissonance as universal constants. Root, fifth: lovely. Root, fourth: delightful. Root, third, fifth: ain't that some sugar.

Oh and the seventh shapes. Alone, I'm all "What else you got, sweetie?" But play 'em with a fresh major, and it's like "Will they? Won't they?" Put a ring on it, already, guy. Sheesh.

Root, second, though- now that won't pay the bills. Why? They're right next to each other, but they can't live in harmony. Oh. I see what I did there.

Turns out, dissonance and consonance are as much psychological as they are physical. The predominant tuning in Western music, 12-tone equal temperament, it's just an algorithm dividing intervals into equal parts based on a semitone ratio of the twelfth root of two. Turns out, the ear will hear consonance outside of these boundaries as well.

I think my ear isn't very well trained to traditional consonance. A major fourth is supposed to be more consonant than a major third, but I can't hear it. It all sounds fine to me. I also let my guitar fall out of tune sometimes. So? Come at me.

The funny thing is, the perception of consonant, stable forms depends on knowledge of dissonance. Every composition contains dissonance as notes depart from the root. When the resolution comes, the dissonance provides a departure; making the resolution all the more satisfying. The further the departure, the more satisfying the resolution.

I like feedback. I like major seconds. I like static and turmoil. I like the shot where you look into the medicine cabinet and then scary man is behind you but it was all a dream; or was it? Here, I made you some dissonance.

xoxo (CW) Alex

Sacrament Stage 2 page 2
By: Wilson
Posted Wednesday, Nov 13th 2013 @ 23:00
in the category Things

Ink and Pride
By: Alex
Posted Monday, Nov 11th 2013 @ 11:21
in the category Music

I think you're allowed to write a song about anything. This song is about a lot of things, and I don't think they're all going to be entirely clear, which is fine. If I have broken international poetry law then, um, good, I guess. But there's one very telling lyric here, and a lot of the song follows its lead.

"My voice is weak."

And it's based on a true story, too. I can't really change that. It's my voice. I have all this fire in my belly about a music career, but I honestly don't sing all that well. Yeah, well, I'm gonna make more with less.

With a conviction like that, I couldn't really roll out a high-production number, so I decided to see how much milage I could get out of a piano and a wine glass. That's not a metaphor: I used the old vinegar/glass trick I learned on Mr. Wizard as a kid to add a little warmth, and let the piano take over from there. It's actually super painful for some reason, so kids, get parental supervision before you break out the stemware and the salad dressing.

Where was I? Recap? Recap. So, to recap, I am allowed to write a song about making more out of the cards I was dealt.

Ink and Pride

xoxo (CW) Alex

King of Diamonds
By: Wilson
Posted Thursday, Nov 7th 2013 @ 16:40
in the category Things

This one's for me >^D

First Harvest
By: Alex
Posted Monday, Nov 4th 2013 @ 22:46
in the category Main

I've been ignoring the main page for too long, and that means you get something special from Santa's bag. You guessed right, I got you textures. It's gonna be the best Christmas ever!

Apparently, I have some weird ideas about copy, and the right to copy, and whatever. Maybe I'm crazy, but I just don't care about protecting my whats-its. If someone takes one of my brain-ventures and can somehow turn it into gold, I don't really feel attacked by that. It's kind of validating, actually. I believe in open source. All content on Wolfgang and Sons (dot com) is in the public domain. My stupid little things are gifts. They are for you. Please eat as many as you can.

Textures are a super contentious area when it comes to copy. Digital artists really need them, and they hate using the same one twice. But a web search for the texture you need, that just feels dirty. If only someone would just put a bunch of ballin' original textures in a zip file and then just give them away for free. Did I mention it's Christmas?

Here are the 48 shots I took before I made that wild stego-stallion from the Decosaurs series. They're textures from the urban southwest, taken by a very hungry photograpillar. They are yours, and they are dedicated to the sandwich I ate immediately afterward.

I'm calling them First Harvest, as I intend to provide many more in the future. I want a total of 150 before Christmas day: one for each Pokemon. Please use them in your weirdest digital candies.

And don't shoot your eye out.

xoxo (CW) Alex

Comic Con 2013!
By: Alex
Posted Sunday, Nov 3rd 2013 @ 7:30
in the category Main

Okay, sports fans. We're right in the thick of Comic Con and I want to do something special for our super crazy awesome fans!

So we've got a special edition print ready to go, absolutely free, for anyone who comes by the booth and gives the password. The password is: "It says on your website that you're giving away a free thing."

And we are.

Our booth is the mega giant one with the sweet wooden sign. You really can't miss it. Also, just because, if you can tell me what Paul Revere actually told the colonists on his midnight ride, I'll give you a dinosaur. This is a fact.

xoxo (CW) Alex

Scarlet Witch
By: Art Ninja
Posted Friday, Nov 1st 2013 @ 10:20
in the category Things

One creates and the other... Also creates.

But which Witch is which???

The world may never know..

Scarlet Witch

Here we come Comic Con TucSon!

By: Alex
Posted Monday, Oct 28th 2013 @ 10:04
in the category Things

Today's post will require an adventure.

Steven (I renamed him), the ferocious T-Rex from last week's proceedings, looks a bit lonely to me; and I think he could use a friend. Everybody who has ever taken a biology class knows that a Tyrannosaurus's best ally was the Stegosaurus. That is, before Lando Calrissian turned those Stegosaurus rebels over to that Pterodactyl bounty hunter. Ah, facts.

My point is, I need to draw a Stegosaurus, but I'm running short on texture maps, and I intend to do a field mission to find the perfect texture for an unstoppable Stegosaurus.

*This asterisk will represent the passage of time. I chose it because of its resemblance to a snowflake.

So, I went into the field and returned with 48 snaps of killer textures. It is my intention to put them all in a zip file and share them with everybody, so that nobody goes without textures this Christmas. While I was walking, I kept thinking of artsy things to say about how the stones were speaking to me. I actually had to audibly interrupt my inner monologue with the words "shoot me" before I realized how pretentious I was sounding. I'm taking close-ups of garbage can lids, not submitting to the national gallery.

So, for this shot, appropriately titled Skree, I went with the stains left under an olive tree. Besides their use as cells for my next prologue, I think these belong to my baby nephews. Meet Matthew:

xoxo (CW) Alex

By: Holly
Posted Thursday, Oct 24th 2013 @ 0:10
in the category Things

One of my favorite topics of conversation has always been: if you could have a superpower what would it be? For the longest time I always thought that flying was it for me. Total freedom. But as I got older and was introduced to the awesomeness of comics I quickly discovered that I had some serious options which raised the stakes of my favorite question. An example: I always thought that Rogue's powers were pretty neat but her limitations made them somewhat undesirable. The scarlet witch's Hexing powers were interesting too but to be honest I never quite understood them. Then I read all about Jean Grey and the Phoenix Force. Now I know its not really a superpower so much as a crazy co-dependent relationship between goddess and a level 5 esper. (nerd alert here!) It was then I called dibs on that power--even if having them made me a [hilarious expletive] lunatic.
So gearing up for comic con and beginning my quest on a new line of art prints I began to write a list of characters I want to draw. As I went down said list I realized all the characters I wanna portray have superpowers that have at one time or another been on my list of favorite skills. So for my first print I drew "Phoenix."

Second Scion
By: Wilson
Posted Wednesday, Oct 23rd 2013 @ 23:35
in the category Things

Also known as a skimmer.

The SeKtor Seekers of Seraphim Dues comb the lower layers to the edge of The Void.

Their primary purpose is to monitor emulsion disturbances, however, being so close to Event Horizon, other conjurings have been known to manifest.

Rawr Infinity!
By: Alex
Posted Monday, Oct 21st 2013 @ 8:56
in the category Things

Okay, sports fans, it's crunch time. Comic Con is about a week away and we've got five days to turn on the creative heat. After that the plan is to stop. That is, stop with the creative stuff and deal with all the boring prep work we don't want to do. If we finish that early, then I won't cry about a few last minute pieces. What I anticipate, however, is that we've forgotten something important. As unsettling as that sentiment may be for the paranoid artist, I'm not going to break my brain worrying about it. And if I do, I'll just get a bonsai tree to obsess over. What am I talking about? Oh, no. It's happening.


Today's cell is from an upcoming prologue, and I can't tell you much more, because the comic timing in this one is important. In fact, the premise itself is the joke, so I need to be careful while introducing you to this fabric landscape. I suppose I will not be able to hide the fact that there are dinosaurs in this one. But that's all you get.

I've been thinking about speed in the comic artform. I wonder how some artists compare in this regard and whether it plays into the selection process for the major publishers. Typically, I'm very slow with my cells; and getting a page done is practically torture. Wilson has agreed of late, as his page one for Sacrament was an ancient bloodletting rite. Holly has probably finished eleven pages in the time it took me to write this paragraph. So, emulating Holly's kapow-art jitsu, I sought to paint this one with great haste. The experiment was to see if I'd lose any fidelity if I lit a fire under my shoe. The process was something like this: Paint= splat! Values= zerrrrp. Texture= bang, bang. And congratulations, it's a dinosaur!

Unfortunately, now I'm fresh out of excuses when I can't drag myself over to the drafting table.

xoxo (CW) Alex

By: Wilson
Posted Saturday, Oct 19th 2013 @ 18:47
in the category Things

The show continues
By: Wilson
Posted Wednesday, Oct 16th 2013 @ 23:43
in the category Things

Back to the future!!!!

Here ya go ladies and boys the first page of the Sacrament prologue for Prologues!!!

Still another page to go, and then our very own Adawg gets to cast his magic words and texture on and under it.

Stay tuned folks, things are happening here in Things!

By: Alex
Posted Monday, Oct 14th 2013 @ 9:08
in the category Things

Alright, sports fans, Prologues is up and rolling, now! We're swimming with ideas and dropping content like woah for this thing, and we've finally got a couple of finished pages for your viewing delight.

By the way, Holly, nice Ruxpin poster! Love, love, love it!

The contest was, who so ever finishes their pages first gets dibs on pages one and two of the published book. Now, I'm not entirely sure whether or not I informed my compatriots of the contest or the rules therein, but, regardless, I am the winner, na na na na na, etc. As the worst fisherman of the group (nay, world), just let me have this one, okay!? Alright, it's settled.

Okay, shop talk. On one of our work days, Herr Wilson was telling me about his plan for his upcoming game Alchemia in which he finished his light values in pencil with his classic hash-and-smudge judo; and then, when it was time to color, he could do a light wash in watercolor and the whole thing would just come together! I asked if he had actually tried this, and he replied that he had not.

So I did! For Ruxpin, I had done most of my crosshatch work in ink already, so there was a pretty good footprint for shadow values. As for lighter shadows, and, well, light, I decided to go with Wilson's idea, but with a brush and diluted India ink (six or seven values therein) instead of pencil. I had been experimenting with this technique in software, but it turned out I could cut the time in a third by using actual paint. Who knew? The jitsu was print, scan, paint, scan, scan. The background was also done seperately, with the same India ink, splattered furiously in the tub. It looked like an art murder scene. I realize now I could also have taken a picture of my shirt this weekend after I murdered all of those fish, and produced similar results.

So, without further ado, I give you Prologues, pages one and two.

xoxo (CW) Alex

So hitting it with a hammer till it works isnt the best approach?
By: Holly
Posted Friday, Oct 11th 2013 @ 17:24
in the category Things

I hate technology. Just hate it. Ok, I actually love the ever living crap out of it. It makes my life super easy…but its always right in the middle of doing something really important--important to me anyways--that it just flips you the bird and decides to not work for no good reason. Prime example is today…just now…Im trying to upload a couple of truly snazzy pieces of art that I just finished today and for no reason my scanner REFUSES to work. Now had I dropped the damn thing, spilled water all over it or even name called it I would understand its stubbornness. Alas none of these things happened. Not two seconds after using it for my first scan it completely craps out for the second….But now I'm just ranting.
So a couple of us from the art dept or as we sometimes call ourselves "Exquisite Corpse" have been working on a collection of prologues for a collection of mini comics cleverly named "Prologues." Alex and Wilson have both submitted ideas and actual art to show you all a sample of how this works. We tell a quick introduction to a story over the course of about two pages with words and pictures and just when we have you hooked we move along to the next story. I image that at some point with enough people interested in one story or another we will expand on some of our ideas but until we have the time and energy to do so this neat little peepshow is all you get. Sorry to [edit=disappoint] you.
Now one little idea I had was to make flash pages of some of these stories to get people interested. What can I say: Im a sucker for marketing cool [edit=stuff]. I have created two such posters for two of the already published stories the boys have worked on. Ruxpin The Terrible and Sacrament--Which I should mention is our very own Dan Leeson's brainchild. So here is where my dilemma kicks in--my scanner crapped out after uploading Ruxpin so you'll have to wait for the second one! Sorry folks--you always want to leave them wanting more…..

Still Pending
By: Wilson
Posted Thursday, Oct 10th 2013 @ 0:03
in the category Things

Have you ever been to every major rock 'n' roll concert that you've ever been too??? Of course you have!!! They always have such great tracks playing over the PA system that get you hyped up for the main attraction.

They keep playing more tunes over the PA... Where the hek is our awesome band!!??! We want SPINAL TAP!!!

Well this folks is one of those moments...

You've been promised Prologues so here is another oldie but a goody instead =^D

The Eye of Polyphemus

Here ye be the face of our great first game, and first outside of music collaboration presented by the founding members of Wolfgang and Sons.

The game is: Nostos

This painting of Polyphemus, Son of Poseidon, is one that we are very proud of. I wanted Polyphemus to really showcase what his name proudly projects: One that is most famous.

So how does an artist go about making the most famous of all famous mythological creatures (the man eating cyclops)most famous??? Simple... First you use the prettiest/ most buffest of your male friends that you can find, and he must be named Dan Clarke; Second, you make him surReally terrifying by giving him three faces that speak in unison, alluding to the horror that is his three part harmonic voice.

You may also want to make him evolutionary battle ready, by showcasing empty divergent eye sockets that naturally confuse his enemies away from his one weak point, his one eye. Lastly, the dual fang man maw; the last hidden gem; the true mouth that opens through the line of all three faces big enough to swallow a six foot man whole.

Take another gander up at ze painting... It's all there.

Enjoy =^)

Little Mason Jar
By: Alex
Posted Monday, Oct 7th 2013 @ 10:29
in the category Music

Steve, I still have your shaker egg. It's here in sunny Tucson, whenever you're ready to come back and get it. In the mean time, as it is an artifact imbued with great power, I will use it to crank out the hits.

Some complexity can't be built with track surgery. Over the summer, I was introduced to a plugin that listens to the notes you play and automatically generates ambient tones to accompany your track. That's pretty neat, but it almost feels like a challenge. Can your new fangled software generate backing vocals that are a little flat? Because I can do that all day. All day, son!

I don't really care about tools. New tools and old tools are all dandy with me as long as you do something interesting with them. My cohorts are very interesting. Both Dan and Wilson are adept at building frameworks of rules through which they navigate a particular project. Building a subset of limitations and pushing the possibilities of truncated toolsets always seems to yield interesting alchemy. Then again, I guess it makes sense. Game designers; so, everything's a game.

My new game (read: album) mandates that all sounds appearing on the tracks are collected via a single microphone. The first microphone I ever owned, to be exact. Dre dropped it once, and now it has a dent. I'm not mad. What was I- oh! The album. It's called The Gate, because everything has to enter through the same mic. Epic!

This first track is called Little Mason Jar. I intend for it to set the tone for what I'm trying to do; which, I think, is to blend Wagner-style cathedral complexity with Dylan-style folk simplicity. This is a warts-and-all endeavor, so do enjoy the snaps and pops of the recording equipment, the unintentional blue notes, and the tap, tap, tap of my converse sneaker on the hardwood floor.

Little Mason Jar

xoxo (CW) Alex

Whale, whale, whale
By: Alex
Posted Friday, Oct 4th 2013 @ 13:44
in the category Main

What do we have here?

Ah, it appears we have added two new regular contributors to our (rad) little collective, and you know what that means: high quality, self-produced, self-published content made fresh with DIY ethics and cheeky antics. Only now, even more of it!

I shall now proceed to tell you about our awesome new artists. Oh! I can do superhero profiles like I did with the boys way back in the day. Yeah, that's the ticket!

Real Name: Holly
Known Aliases: Flying Frog
Powers and Abilities: Rapidfire illustration, watercolor affinity +1, wildly expressive character design, creative writing, telekinesis.
Current Project(s): Prologues, ReMix Project, assorted mercenary assignments

Real Name: Jake
Known Aliases: Little Brother, Sir Jacob the Brave
Powers and Abilities: Multi-instrumentalist, charismatic front-man, vocal precision +1, affinity for piano, mutant learning capacity, shape-shifting.
Current Project: Monster

So, those are the new artists. Stay alert for a whirlwind of killer content. For free. Forever.

xoxo (CW) Alex

Look out for the newbie
By: Holly
Posted Thursday, Oct 3rd 2013 @ 23:11
in the category Things

So those who know me best know that I am attracted to beautiful things. So when I began working on my ReMix series--which is a collection of revisited Disney/Marvel characters i "Holly-fied"--I knew that one had to be the "Beauty" of "Beauty and the Beast." She was also one of the first of this little series that was bought which is pretty sweet. There are several other characters i depicted--and may more I have yet to visit. Still "Beauties" is a personal favorite that I share with the cool kids that are part of the Wolfgang & Sons collective. Next week I will have a sample from my spin on Prologues and if you're lucky a little something extra...no...its not a cookie. Contain your disappointment.

Hello! From Jake!
By: Jake
Posted Thursday, Oct 3rd 2013 @ 16:49
in the category Main

HELLO WOLFGANG AND SONS!!!! So, I'm Jake. I'm new here. I figure that before I post anything real on here, I should let y'all know a little about me and what I'm doing here in Arizona!

So, I make music with my incredible band mates. We're called CREATING THE SCENE. If you're thinking of a fun. lyric, you're correct. Fun. is my favorite band, and they really inspire us as musicians, so we figured it'd be appropriate. Alex helped us with the name. We've played lots and lots of times. We've even scratched our way onto the Rialto stage for the Tucson's Best Concert Indie Edition! That was literally crazy.

Right now the band and I are working on our album! If things go right, you can look for it early 2014 to Spring 2014!

Oh man, I can really ramble. I'll cut to the chase. From me you can expect anything artistic that I can manage. Much like my brother, Alex, I live for ART.

So, I'm so excited to be joining the Wolfgang on this website! They are so talented, and I hope that anything I post can live up to what they're creating!

See ya later, alligators.

Ororo Munroe Painting
By: Wilson
Posted Wednesday, Oct 2nd 2013 @ 23:42
in the category Things

It's about time I finished something that I've started, and that starts with this Ororo Munroe painting that was first posted about here

The process is crazy and new for me, and I certainly have grown and learned a lot, even since the completion of of the above painting.

The process goes like this: Draw an awesome drawing, make a photo copy of that drawing, use acrylic medium to mount the photocopy onto a masonite board, paint the mounted photocopy, you are now left with a stellar ORIGINAL drawing, and ORIGINAL painting, TWO FOR THE PRICE OF ONE!!!!

super sweet.

Still stay tuned for the final on the first of our group Prologue kids.

Eat your veggies.

Krug's Big Day
By: Alex
Posted Monday, Sep 30th 2013 @ 14:36
in the category Things

Krug could smell human blood from a mile away. He knew how to follow directions, and he knew which end of his club was the business end. Well, he was pretty sure he knew. Actually, that didn't seem to matter to Krug.

Krug loved the thrill of battle. He was a member of the fifth fifth infantry of the lower Azlorian horde. It might have actually been the fifty fifth infantry, but Krug only had ten fingers. Counting wasn't Krug's strong suit. Bludgeoning was.

Krug had seen a thousand battles, and he remembered every one he fought in this week. The raid on the human village. The storming of Pleasant Town. That one battle. Ah, memories.

Krug had many friends, and they all shared many interests. Pillaging. Explosions. Many of Krug's friends even shared his name. Good old Krug.

One day, while collecting the spoils of war from a peaceful human village, a shining object caught his eye. It was a glowing, magical butterfly. Without the slightest thought (and Krug only had the slightest thoughts anyway), he pounced, capturing the creature between his hands.

Krug opened his hands, just a crack. The glow of the sweet creature permeated between his fingers. As he looked, he could see the deep sorrow behind the sunken eyes of the butterfly, the weight of his plight, and the emanating fear of death. Krug took a breath. He was feeling something different, something new. Krug was having an existential crisis. Krug felt a connection to the poor beast. Somehow, they were the same.

Krug opened his hands, releasing the butterfly into the golden summer sky.

Then he grabbed the little bugger and ate him in one bite. Krug wasn't a philosopher. He was a goblin.

xoxo (CW) Alex

Alex's Birfday
By: Wilson
Posted Wednesday, Sep 25th 2013 @ 22:16
in the category Things

Happy birthday my man!!! <3

The Art Ninjas struck and left sacrament on your doorstep ;^)

Speaking of sacrament, that is the name of our next feature for Prologues!

I'm going to start my journey into Prologues with the group concept first, as opposed to my personal practice; I get to get my hands dirty, and learn how to oil the machine better that way anyway...

Anyway (now, double anyway [now tripple {AHHH INFINITY!!!!}]), The story was written by our co-founder Captain Leeson, and last weekend our other brother Alex and I hashed out some concept drwarings and framed out how the story board should look for the first two pages of our prologue, and they looked a little something like this:

Monk Concept (we changed the face to not have a beard) (duh)

Hunter Concept

The script is written as follows:


The trees are thick and dark, the forest floor is sparse. A
brown robed MONK and a leather clad HUNTER saunter along a
dimly lit path that meanders through the trees. The monk has
a leather satchel and a walking staff while the hunter
sports a bow on his back and a short sword on his belt.

The body of the beast lay in a
meadow not far from here.

You're certain it was the monster I

Part man, part wolf? I am certain.

A sharp noise cracks ahead of them and the Hunter grabs the
Monk and pulls him back as they stop and listen. The monk
stares at the hunter as he slowly and quietly pulls
something from his bag and eats it.

What is it that you're eating?

My sacrament. It's brings holy
communion with god.

The Hunter silences him and listens a moment before
beckoning him onward.

Let's hurry. I don't want to be
caught in these woods after dark.

The Hunter presses onward in front as the monk follows
behind him. As they make there way into a particularly dark
stretch of woods, the Hunter slowly begins to change shape
and morph into a Werewolf. The monk calmly reaches into his
satchel and removes a bright blade, raising his arm and
plunging it down in a swift arc, planting the knife into the
back of the transforming Hunter. The Hunter falls to his
knees, morphing back into full human form. His head drops
down and he stares at the ground as he slowly slumps over
onto the forest floor.

I was mistaken. It is here that the
beast lay.

Here is how we decided to draw up the two story board pages for our rough draft:

Page 1

Page 2

Next I need to fill in the dialogue bubbles, and get approval from the client (in this case the rest of The Wolfgang)

Pretty neat huh??? We makin' stuff like graphic novels, and it is fun as [removed by editor]!

Stay tuned for the final draft on my next post.

Until next time kids!!! and always remember to brush your teeth =^D

By: Alex
Posted Monday, Sep 23rd 2013 @ 8:58
in the category Things

Okay. We're focusing on something. I'm so proud.

The next project in our "Things" division is a graphic novel entitled Prologues. I created prologues as an attempt to curb our "Art ADD" as my cohort Wilson calls it. In essence, the project is a series of two-page stories. They are intended to accomplish a bit of world building and hook the reader. The problem (for the reader, not us) is that when you turn the page, you're onto another Prologue. Again, problem perhaps for the reader, but we are simply delighted to torment you.

It's a great fit for us, because we really love world building, and we really love short stories, but a full length graphic novel can be a daunting thing to just crack open. So, we're cracking open a bunch at once, but with no real commitment. It's a breakfast cereal variety pack with less sugar and no processed carbs. So I delegated the work as thus: At any given time, each of is to work on an individual prologue. We have to do the whole thing ourselves, start to finish. Meanwhile, we'll also be working on a collaborative prologue using our Exquisite Art Factory Jitsu.

So, after a week of furious pencil scratching, I was just finishing ink-and-panel for my personal prologue, Ruxpin the Terrible, when Dan sends the script for our first collaborative prologue. Um, it's really good. Like, good good. He hasn't named it, which means I get to name it, and I don't take that power lightly. I don't want to give away too much, but we did concept art all day Sunday, and, it fires on all cylinders. Burns clean, environmentally friendly, corn-based fuel, if you know what I mean.

This is going to be a long post, because now I want to talk about Ruxpin. I've shared the idea to friends and contemporaries, and their reactions were almost uniformly delight mixed with clear and present terror. It's a simple premise: that perhaps those Ruxpin dolls were... hiding something. My good friend Lindsay told me that she had a Ruxpin doll as a baby, and it was so terrifying that she would try to pinch its mouth shut to keep it from talking. I felt that that justified the already very disturbing work I had done on this one.

Here's ink-and-panel for Ruxpin the Terrible:

I'll splash a little color on these and do an official release next week.

xoxo (CW) Alex

Tile Floor of The HBH
By: Working Man
Posted Wednesday, Sep 18th 2013 @ 23:52
in the category Things

So we here at Wolfgang and Sons have quite a few bases around the ol' T-Towne; one of which is the famous Hummingbird House.

We are gearing up and getting ready for The Drawing Studio to begin hosting classes at our lovely abode, and to spruce things up our Lady Elen has us retiling the guest bathroom floor.

We aren't talking 'bout any normal tiling though, we are talking full on scrap pieces of left overs, from other grand projects, in a crazy game of Tetris style retiling. We wouldn't have it any other way; we're crazy artists!!!

This is what we worked on today around the great outdoor mansion.

We grout tomorrow.

Wishing Well: The Singles
By: Alex
Posted Monday, Sep 16th 2013 @ 17:28
in the category Music

I've been having this conversation in my head between myself and a bunch of imaginary radio stations about Wishing Well. They keep saying "Yo, Wolfgang, we want to play this album but nineteen minute tracks? Can't do that." And then I say "Well, that's what you get."

But it turns out that there are some human people (Which is to say they are not imaginary radio people) who want to listen to some of those tasty bites in short bursts. So, I'll allow this. But not before using the power of the WORLD WIDE WEB to link to the full album in all it's fullness, for those new fans that don't know what Wishing Well is.

This is what Wishing Well is.

Okay. so there's that. I really want you to listen to this crazy ride all the way through if you have the time. It's a lo-fi tour de force, or whatever. But, since you asked for radio cuts, I suppose you can have 'em. I've been meaning to clean these up for a while, and this was a half decent excuse. Oh, the tracks. Here's a limited selection of some tasty, tasty noms from Wishing Well:

Whiskey and Stones
Bones (The Rhythm)
Oh, Doctor, Doctor

Keep these refrigerated (I'm implying that they're hot).

xoxo (CW) Alex

Elemental X
By: Wilson
Posted Thursday, Sep 12th 2013 @ 1:21
in the category Things

Here is an oldie but goodie known as Elemental X.

The midst of Prologues is abound around us, and although I do have a new sketch or two pertaining, they would not be worthy to show here tonight, as they would probably make no sense to your poor feeble minds MuhhhAHhahAhAha Only I know the secrets to my artistic cypher.

So alas I shall force you all to be patient, which I hear is a virtue. There, you're welcome; See I'm not so evil.

So in the meantime, before we move forward on our seeds for graphic novels, which you classy, lovely, eager audiencerz have bared witness to, you may enjoy this heer classic:

Elemental X

The Elemental series is quite elementary. The paintings are based off of the human face, but not just any face, one that was never really a face at all. As the structure never had structure, and every time the hand mind union try to force in objection the object is broken; broken to create new objects that are further pulled apart until the little voice in my head says the painting is completed.

I do always keep composition and balance in mind though; I can't help myself. I'll work on the Elementals, rotating the canvas, balancing it in every direction even. Hek download the file, rotate it yourself and make it your next desktop!!! You have four paintings to choose from for the price of one... Which to you here on Wolfgang and Sons is FREE!

Enjoy =^)

Sticks and Stones
By: Alex
Posted Monday, Sep 9th 2013 @ 10:13
in the category Things

With Prologues around the corner, I have been experimenting with new techniques in my comic backdrops, as well as searching for new methodologies for generating texture. My general process typically involves close-up photographs of textures I find interesting around town which I later convert to texture maps for use in mixed-media pieces.

In the Shadowcat piece, I used many of the same processes, but with real paint. It was both exciting and terrifying to be out of my comfort zone on that one. So I'm chasing the dragon to find new ways to stretch my practice and build a robust bag of tricks. I'm actually working on a dragon this week, so, patting myself on the back for that metaphor. Good job, me. Keepin' it relevant.

Oh, right. Post. Got this. I think a powerful emergent technology for the purpose of comic coloring is the gui-based vector generator. I also think that such powerful technology brings back old debates about artist vs. tools and art vs. non art and plants vs. zombies. Okay, well the first two. There is no debate about the third. Plants are better than zombies. Interestingly, my experimentation led me toward a piece inspired by an early Duchamp painting; a work he produced before he started asking these questions.

Meta Discourse for the win. Also, enjoy Sticks and Stones:

xoxo (CW) Alex

Kid Dynamite, raw.
By: Dan
Posted Friday, Sep 6th 2013 @ 4:09
in the category Music

My Father was the devil
and it's on his horse I ride
My Boots are black and for attacks,
got six guns at my side
And so I ride until I die.

My Mother was an angel
and it's for her heart I'll steal
I'd rob the rich so I could give
a poor man his next meal
And then I ride until I die.

I roam around from town to town
Just drifting with the misfits
When I lay my body down
I pray for no forgiveness

There's a man with a gun and a badge in the street
He's big and he's bad and he's comin' for me
So I draw and I fire from my hip before he sees
You've gotta shoot first, if you wanna be free.

The people call me Dynamite
when lawmen ask my name
I'll light the fuse before I lose,
and I won't feel ashamed
Because I ride until I die.

I roam around from town to town
Just drifting with the misfits
When I lay my body down
I pray for no forgiveness

There's a man with a gun and a badge in the street
He's big and he's bad and he's comin' for me
So I draw and I fire from my hip before he sees
You've gotta shoot first, if you wanna be free.

By: Wilson
Posted Thursday, Sep 5th 2013 @ 1:18
in the category Things

The air has been ripe with change, and Strife channeled supreme on this day of reset reboot.

So I've got a thing for Angels. Dragons and deemons sometimes make the cut almost always as well.

I'm going to go ahead and say this one is a deemon. Captured using the magic of a graphite pencil.

I used some of Senor Greengaard's technique, of copy printing drawings, to expand on a drawing that was going very well, but proved to be on too small of a surface. Scanning the image and then re-printing it on watercolor paper, here you see the finished drawing. I shall next mount the watercolor paper onto a wooden or masonite surface, using acrylic layering medium.

True to the nature of the strife, I do not have a computer with Photoshoppe, or any sort of pixel morphing capabilities, so you wont be getting a nice preview. You'll have to find it... in the future.

Don't miss it!!


Here --------> Strife

P.S. Now aware of capturing capabilities, I shall spend future energy on harnessing a more lightful guardian. Look out for Symmetry.

Release: Galapagos!
By: Alex
Posted Monday, Sep 2nd 2013 @ 22:40
in the category Games

In all the excitement over Scout, I forgot to release Galapagos! Well, never again, I say! Never again. Because the beta is over and Galapagos is now officially released!


I would first like to thank everyone that helped with the beta (This is starting to sound like an awards show, and I'm okay with that). Your feedback was invaluable and I used almost every note I received. Did you know that I sometimes commit typographical errors? It's true!

Well, since this is a release, I suppose I should include some basic information about the game somewhere in this post. Now, let me just ctrl+z...

Galapagos is a resource management game in which players take on the roles of competing species in a rainforest. Each turn, players will harvest genetic material: the currency with which they may buy mutations to change their species or propagate to increase their presence in the ecosystem. Players must balance strategy, tactics, and guile to compete in the pursuit of several unique win conditions; ultimately to ensure the survival of their genetic footprint.

It's hilarious, colorful, mildly informative, and immensely addictive. What more do you need? If you don't want to buy it I understand, though. You're probably just, super into communism or whatever. No, it's cool. No judgement.

Oh, speaking of commies! I'm going to get started on the PDF versions of these within the month so that you can get your print-n-play on. If I forget, just poke me. Unless I'm dead. Don't poke dead people. It's pointless and rude.

xoxo (CW) Alex

The woes and trappings of unnoticed music evolutions.
By: Dan
Posted Saturday, Aug 31st 2013 @ 2:47
in the category Music

When I decided to start working on a country song, I finished the basic structure before learning of the modern pop country that is the mainstream these days. Well, I don't care. Here's the Country track.

Vocals, bass, lead guitar/violin to come at a later date.
Please enjoy.

Flight Wing Volopteron
By: Wilson
Posted Wednesday, Aug 28th 2013 @ 22:31
in the category Things

Bugs... Bugs are on the screen heer in da desert night, outside, at the great table of interwebs.

Te Great C>Wilson still works a champion "load to [someday] explode" from his secret project known as Alkemia.

Between being a member of blue collar nine to five, a member of The Wolfgang, a member of The Secrecy, and Exquisite Corpse Art Department, it can be a challenge to squirt out a little creative juice for the sake of hek yeah. I apologize for being so miserly with my clockworks, but it is for the good of the land muhHAHHAhHAhhAHhaha!

Seriously though you will get a huge explosion someday in the not too distant future, but until then, enjoy this classic.

Speaking of classic, this beauty got it's name the same way every dinosaur got it's name: Greek/Latin root words. This dino was discovered using the imagination as opposed to, well... Reality.


Flight Wing Volopteron

It's name means: Flight Wing tee hee hee =^P

By: Alex
Posted Tuesday, Aug 27th 2013 @ 9:03
in the category Main

I've been thinking a lot about bread lately.

I tend to resist political conversations, because I have become increasingly neutral in that respect; and because my political alignments are less important to me than my interpersonal relationships. So when it comes to the discussion of art movements, I am oft more interested in the art itself than the motives. But lately, my art practice has seen a rise in ethical engagement; and I've found myself caring a lot more when the art in question bears the weight of the socio-political framework from which it came.

The movements that have intrigued me thus far have been associated with breaking from the commodification of art. DIY ethics, self-publication, and open source have all become major contributors to the underlying motivations behind my practice; and in many ways, to the art itself.

But I'm still finding my style.

And lately, two movements in particular have been informing my work tremendously: Bread and Puppet Theatre and the Fluxus Movement. Both movements have foundations in non-commercialism, community building, and DIY; and, as you have already posited, that's my jam.

Bread and Puppet derives a lot of its discourse from a single notion: that art should be as essential and accessible to us as bread. In particular, this document, written the year I was born, has been extremely influential to me, and I have made it a paramount goal of mine to produce cheap art and enable others to do the same.

Fluxus, a movement championed by George Maciunas in the 1960s and 70s, calls upon artists to create affordable, reproducible works that challenge the established societal structure of fine art as a gatekeeper to socio-economic status. His work inspired printmakers and various other artists to challenge traditionalist definitions of art in true dadaist fashion; a movement rife with audacious humor and provocative eccentricity.

So, yeah. These movements are informing my impetus for artmaking. You know how I do. But, it's also worth noting that they are informing my developing style as an illustrator. I have always found a lot of beauty in single-tone printing. From the etched plate prints of Hogarth in the late 1700s to the halftone works of Herge at the turn of the 20th century, I have always admired artists able to create depth and complexity from simple means. Both Fluxus and Bread and Puppet contributed to a resurgence this aesthetic, and I have found great inspiration in printworks associated with these movements.

I want to explore new avenues of printmaking. I want to use cheap materials and processes to create deceptively simple works with underlying veins of depth and complexity. I want to do more with less.

I think my work on Scout is a good place to start.

xoxo (CW) Alex

Release: Scout
By: Alex
Posted Monday, Aug 26th 2013 @ 22:37
in the category Games

A month ago, I had this idea for a game. In a month's time, I worked diligently on said game. But I did not fret. I did not stress out over deadlines. I did not freak out. Not about the game anyway. Instead, I worked on the game to relieve stress. I rendered to build skill with the pen, and to practice single-tone depth; but mostly because it had a calming effect. In fact, everything about this game has a calming effect. It's a simple, clean, solitaire build. It doesn't have particularly deep strategy or complex interactions. But, sometimes you don't need that. Sometimes, you're on a plane, or at the DMV, and you just want to turn over a few cards and breathe. I don't know exactly what it is, but this game will lower your blood pressure like Cheerios. Oh, I'm going to release it now. Let me just-

Scout: A Little Odyssey

Oh, it's also cheap! I have so much I wanted to drop in this post and there I go talking about process. I'll try to streamline from here out. Unless a tangent surfaces. I'm sometimes self-indulgent on those. And taffy. Good lord. Oh, the post. Let's start with the new cover art:

I simplified it a bit and went with a smaller box. I'm really gung-ho about the DMV thing. In Scout, you take on the role of Andrew: a young ant in search of a new food source for the hive. Find one, and you can expect a hero's welcome and a ticker tape parade. But, should you fail, you will surely disappoint Mother. And that simply won't do.

So there are spiders that you have to kill with needles and scary terrain you have to traverse and also there's some not-so-scary terrain, that you also have to traverse- additionally. Oh, and a gumdrop! I'm usually better at describing things.

So, um, to recap or whatever, Scout is a simple solitaire game with magical calming properties that I can't quite explain. It's not extreme or flavor-blasted, or anything-core. It's not meant to be. Sometimes, you can do more with less.

xoxo (CW) Alex

Re-recording an unheard classic....
By: Dan
Posted Sunday, Aug 25th 2013 @ 6:34
in the category Music

Once upon a time, long long ago - younger me was doing his scatterbrained best to absorb as much musical knowledge and skill as he could when he wrote a song. It was a sappy sentimental thing, full of cliches and immature romance. Naturally, it fell by the wayside. And then one day....

I thought, hey! The music here is still good, it's these sappy lyrics I don't like. What if I stand the sappy on it's head, and re-write the song lyrics into some sort of female empowerment. Well, that was the thought, who knows the results.

Well you can, by clicking on the song "White Knight".

Dope Hat
By: Wilson
Posted Thursday, Aug 22nd 2013 @ 12:06
in the category Things

"I peek into the hole, I struggle for control
The children love the show
But they fail to see the anguish in my eyes
Fail to see the anguish in my eyes

I scratch around the brim, I let my mind give in
The crowd begins to grin
But they seem to scream when darkness fills my eyes
Seem to scream when darkness fills my eyes, it's no surprise

Fail to see the tragic, turn it into magic
My big top tricks will always make you happy
But we all know the hat is wearing me

My bag is in the hat, it's filled with this and that
My vision's getting fat, the rabbit's just a monkey in disguise
Stars and pills and needles dance before our eyes
They will bite the hand
If it is slower than the quickness of their scrutinizing eyes

Fail to see the tragic, turn it into magic
My big top tricks will always make you happy
But we all know the hat is wearing me
Chicanery will always make you happy
But we all know the hat is wearing me"

-Marilyn Manson

Exquisite Corpse: Shadowcat
By: Alex
Posted Sunday, Aug 18th 2013 @ 22:50
in the category Things

"You need to paint this," Holly said as I sauntered in, a bit late. She hands over a super stylized sketch of one of my favorite Marvel characters, Kitty Pride. All wild and expressive, you know how she does.

"I'll color it," I say.

"No, you'll paint it."

So now I had to paint; and I'd been doing such a great job at resisting. I was sure I knew what she had expected. Me sitting there with a steady hand and a tiny brush, pining over light and shadow for hours. So when she came back and the entire thing was covered in purple splatters, with no sign of her original image, she made the surprise-with-worry-mixed-in face. A fan favorite. Then she noticed I had a stack of the image printed out on several sheets of cardstock. I went on to paint each of the elements I wanted to work with, and then layered them all together in Photo-whatever. Oh, but that look of surprise and terror. Priceless.

So, rigorous exploration. Check.

I guess we have a table at Comic Con. So that's cool.

xoxo (CW) Alex

up 2
By: C Wilson
Posted Saturday, Aug 17th 2013 @ 20:36
in the category Things

Here is a special in the know for the style I've been working in for this 130 image project for KinSoul Studios.

This one is mine though and I can post-y post-y post-y

Gearing up for the Tucson Comic Con complete with original awesome and your favorite knock offs.

The King of Diamonds (his name is Joe Kerr)

Ororo Munroe (Deva form)

P.S. Graphite #2 pencil on lil neat pad of Paper

P.S.S. posted here <- First

Gypsy Campfire Live @ The Rialto
By: Dan
Posted Saturday, Aug 17th 2013 @ 1:51
in the category Music

Another cut from the bootleg series I wish I was finished with.
I have this weird quirk in which I don't stay on one thing until it's done, but I work on like twelve things and bounce from thing to thing. Normally this wouldn't effect my postings so much, but the scope of the projects we're undertaking is only growing. This does mean that the Live At The Rialto bootleg is gathering dust unfinished. However, track by track, it will arrive.

In the meantime, relax and get a little closer to the GypsyCampFire.

Sweet sweet Baby...
By: Art Ninja
Posted Wednesday, Aug 14th 2013 @ 21:32
in the category Things

Hi kids,

This is a fantom of a memory of a thought that belongs to the light of a shadow.

Sometimes you are super prolific when in comes to making art, and sometimes you may get struck by one of those cursed "artistic blocks" (that's not a real thing [actually that's true, it's all in the mind {but is what goes on inside the mind real?}]), and sometimes you spend a whole bunch-a-ton of your creative time working on a contracted project that has a thing called "first rights", and you can't publish anything you are working on until your freelance employer publishes first. We don't have to worry about that for today's post though, oh except for that whole thing about first rights.

There are all kinds of crazy things to account for in the world of copy-writes, and contracts, and trademarks, but that is not the case here on our lovely lil site.

I digress; some day soon I may be able to sneak some peeks of the project your man Wilson (I am a ninja after all) is working on, but until then scope out the little cutie below created by our very own Art Department's Alex Greengaard and Holly Randall.

This guy is the guy you use when the world's weight becomes too heavy you just want to curl up and... spoon... ten gallons of peanut-butter-chocolate-chocolate-ice-cream... right into your dot dot dot

mouth. =^O <---gobble gobble gobble

Cover Art: Scout
By: Alex
Posted Monday, Aug 12th 2013 @ 11:03
in the category Games

So I went a different direction.

I've been engaging in a bit of research on George Maciunas and the Fluxus movement; realizing at every turn that the guy has a lot in common with myself. Here are a few snippets from the wiki:

"Fluxus encouraged a 'do-it-yourself' aesthetic, and valued simplicity over complexity. Like Dada before it, Fluxus included a strong current of anti-commercialism and an anti-art sensibility, disparaging the conventional market-driven art world in favor of an artist-centered creative practice."

"Shared by its sibling art movements Pop Art and minimalism, Fluxus expressed a countercultural sentiment to the value of art and the modes of its experience –distinctly achieved by its commitment to collectivism and to decommodifying and deaestheticizing art."

"By undermining the traditional role of art and artist, its humor is reflective of a goal to bring life back into art..."

"Where many multiple publishers produced signed, numbered objects in limited editions intended for sale at high prices, Maciunas produced open editions at low prices."

"Whilst Maciunas was still alive, no fluxus work was ever signed or numbered, and many weren't even credited to any artist."

So that's cool.

While still determined to experiment in exquisite corpse in the near future, I decided that the art direction for scout should be simple and clean, matching the aesthetic of the gameplay. Simple game, simple art. I wanted to produce it in a style cognisant with the simplicity and elegance of fluxus art. I thought of a poster I had seen in the Oak Room at Goddard. It was a single-color print, using line work to create depth. Yeah, that was the ticket.

The pink was an accident.

xoxo (CW) Alex

Music Collaboration Station
By: Dan
Posted Sunday, Aug 11th 2013 @ 1:10
in the category Music

Alright, so I've been slacking on the site. I know it, you know it, the american people know it. I was way late last week, and now I'm late again. Apologies, apologies all around.

So here's one of the many things I've been up to.
My good friend Zach Singer: Writer, Director, and Producer extraordinaire at 3 and One Half Films (Also on F-book ) dropped by the Red Building studio and after we imbibed enough drinks and what not we took a song Zach had written earlier in the day and then we recorded it. Just because we could. No lead guitars or bass yet (because I'm still a slacker after all), but I thought I'd share the song.

I really find immense value in collaboration. There is something about sharing creative space and working in it until a thing gets created. Combine that with human synergy, and you've got a stew going baby.

Sneak a SeKtor
By: Captain kNighthawk
Posted Wednesday, Aug 7th 2013 @ 21:58
in the category Things

Ssssserious busyness is sssswoopin' around out heer.

Signed a 130 image contract today.

A secret window to an unknown knowledge of truth be known is shown.

This paintings creation, from drawing to full painting in time lapsed form, may be seen in the documentary by Fractal Films to be released next year.

Admit tingly... I painted more on it after... Just a little...

No one knows.

..Except for you.

A schizophrenic vision that is as real as real is real, then manifested to reality in a totem, then obsession.

It guards us.

It came from...


Songs from the reject bin.
By: Dan
Posted Wednesday, Aug 7th 2013 @ 5:13
in the category Music

Sometimes there's Secrecy, sometimes there is not.

What sort of vague nonsense is that?
I have This track, and let's just say it's from the trash heap of some other Secrecy thing.

I like it. A lot. I like it so much, that I want to share it here with you as the rest of the band might hear it for the first time, without the hyper polished full instrumentation of super synergistic band machinations.

I call it Cuckold's Nocturne or something like that.

From this just strumming and humming state, we'll explore different rythmic options, different harmonies, and if I'm really on the ball, I'll write a through composed melody on the guitar that will guide the ear through the chord changes.

Release early, release often.

Exquisite Corpse: Scout
By: Alex
Posted Monday, Aug 5th 2013 @ 18:44
in the category Games

So, a little update on Galapagos for starters. We're nearing the end of beta and the whole thing looks stable and set. I have a little bit of artwork to upload and a couple of minor tweaks to the rules, but all in all I think we're nearing release time. If you still want it on the cheap, I'd say order up pronto.

Now, it turns out this little game we've been playing at the art table was invented by surrealists and has a sweet name: Exquisite Corpse. The game, in which artists pass work around the table culminating in a single collaborative artwork, was played by the likes of Andre Breton and Marcel Duchamp in its heyday. I'm particularly inspired by two aspects of the exercise: the willingness to let go, and the complete trust in your contemporaries.

I've decided to experiment in the game while producing artwork for two of our upcoming projects: Scout and Prologues. At my first table session back from residency, I drummed up a concept for Andy, the protagonist in Scout. It went from meh to marvelous in no time, and my Art Rangers jumped on it. Here's the initial sketch from my first pass:

Wilson and Holly did some micro-passes in between, working diligently like... um, like some sort of hard-working, diligent species might. A little ink, a little color, a little junk food, and voila. A new challenger has entered the ring.


Update: After the awesome electronic pass made by my art ranger cohorts, I have thrown in a few finishing touches: mainly a lovely logo for the game. Collaborative powers activate! Form of: Poster!

xoxo (CW) Alex

post with words
By: Wilson
Posted Thursday, Aug 1st 2013 @ 16:20
in the category Things

It's crazy how much has been going on in the art department since our very own A-Dawg has been away on adventure. Many projects at once, and many more to go, but alas none that I may show. Except for maybe some art done by Lady Holly Randall... Who rhox! Actually there is plenty that can be shown off but my technology has temporarily been scattered so, this post will be updated with twelve dozen extra limbs in a matter of hours.

Enjoy... Alien later ;^)

Eye of Thundera: 7-29
By: Alex
Posted Monday, Jul 29th 2013 @ 13:15
in the category Main

So you're now aware that a Howl of the Wolf Pack is when we tell you what kind of crazy biz we've been up to. Eye of Thundera (As in, the jewel in the Sword of Omens, doy) is when we announce the next wave of sweet, sweet, brain candy. Just so you know, this is not a power reserved only for fabulous cat-people. Wolfs can see the future, too. We're also sweet at macrame. Look it up.

Okay, so now I hold the sword up to my face and... what was the-

Eye of Thundera, give me sight beyond sight!

Let's see: hoverboards, flying cars, double-ties... Let's dial it back a bit...


We're starting work on a new graphic novel-type project thingy called Prologues. The concept is a series of two-page introductions to stories that never get told. We're hoping to get you hooked and ready for more, and then we'll just pull the rug out and start fresh on the next page with something new. So basically, we want to punish you for being our fans. Yay!! Okay, next.

We're going to be hitting the studios hard in the next few months, working on Moonlit Lake, Grown from the Grotto, and a new idea, called The Gate. The Gate is a progressive folk album inspired by Ben and Tucc. We're going to fill the space with Wagner-driven complexity, but we'll record the entire album through a single mic. My first mic, to be more specific. Everything goes through the gate.

We have two games to announce, and I'll announce them now.

scAvengers is a war game set in a post-nuclear test neighborhood in New Mexico. All the people died, and warring factions of pets are now competing for territory. Cats, dogs, hamsters, and fish will duke it out in this radioactive wonderland. Think Risk meets DOTA, with the weirdness cranked to ten.

Scout: A Little Odyssey is a 1-2 player card game in which you play a lost ant in search of a new food source. You need to navigate the perils of the wilderness, find a source of precious nectar for Mother, and make it home before night falls.

"Where do you come up with this stuff?" a Nigerian prince just asked me. The truth is, the monsters in my head tell me what to do.

xoxo (CW) Alex

It's time for some video.
By: Dan
Posted Saturday, Jul 27th 2013 @ 7:02
in the category Main

First rough cut bootleg raw Rialto concert footage!!!

The Final piece of the mystery project.
By: Dan
Posted Friday, Jul 26th 2013 @ 3:53
in the category Music

And so it concludes, those crazy tracks that aren't quite rock and roll have quietly finished being written, recorded and uploaded.

And with the mystery thing not being my idea nor was it something I remember being aware of as we rolled out the tunes (I use such a qualifier because I may very well have been told several times.... but here we are)...

I won't spoil it. That's on A-Team.

Here's a little slice of southwest-spanish-americana with the rock and roll turned up a few more clicks than the other tracks had. And I don't mean volume.

It's called Gila Cliffs.

Wilson's Vista
By: C Wilson
Posted Wednesday, Jul 24th 2013 @ 16:25
in the category Things

The time is nigh and I, The Great See Wheelsin, have come today to show the way through the gate to awe that awaits it's own unveiling.

Many suns have crossed the horizon to get our rogue champion to the top of the vista, and it is a great view. On one side is the land below; rich with the clamor of day to day working-class life...

"We are one step further." the message is deciphered by our comrades on the adjacent side.

The even greater view comes from the side still connected to the vast mountain. Ever high it ascends beyond the clouds to heights that soar limitless.

That is where we must go.

It's only worth it if we make it together.

Vista C. Wilson: cwilsonart.com

Galapagos action shots!
By: Alex
Posted Monday, Jul 22nd 2013 @ 18:05
in the category Games

So, something arrived in the mail this week. I'll give you a hint: it's my beta copy of Galapagos, and it's glorious. I'm- not that great at hints.

Beta is in full swing and we've had some great games. It's fun (that's good, right?), high-energy, and doesn't feel like a drag in the long game. One of the best news blips I have to report is the fact that there is very little I have to change for the retail release outside of minor rules tweaks and clarifications. There is one big one though: Each player starts with ATCG. This is to say that you can, potentially, buy one of the most powerful cards on turn one. It also means you can TRY to buy one of the most powerful cards and, in effect, ruin the rest of your game. Go ahead. Mess with the gene pool. Maybe your kids will have venom. Maybe they'll have too many limbs.

Another thing I'm mondo jazzed about (because I only know adjectives from the eighties) is that fact that I'm on a seven game losing streak. I designed this game and I can't seem to win it. This is a good thing. It means there aren't any overwhelming balance issues. Not to say the game is balanced, or fair. It wasn't designed to be either. It has wild mood swings. But if the creator can't seem to catch a break, I'd say we're cookin'.

Oh, did you want to see this mug? Let's roll that beautiful bean footage:

Here's the un-boxing in all of its glory. Look at all that loot. God, it looks like candy. I just want to eat it. Especially that strawberry bonbon spider. Okay.

Here's a shot of the hex tiles. Just look at those sweet, sweet baby boys.

And here's a typical setup of a game, angled for marketing goodness. The beta copy is five bucks cheaper than the retail, so, even if you just want to eat it, you're getting your money's worth.

xoxo (CW) Alex

Experiment: 546
By: Wilson
Posted Sunday, Jul 21st 2013 @ 23:51
in the category Things

The long awaited test results dwindled a lost thought...

then they appeared...

All zeros...


"How could this be!?"

They were trying to wipe out what was left of the Un-World,

but it would not be undone...

All communication has been blacked out in the city for reasons unknown dot dot dot


White Sands Concept Improved
By: Dan
Posted Saturday, Jul 20th 2013 @ 6:16
in the category Music

So there I was. Sitting on a sweet ten minute track of White Sands - improvised drums, then improvised guitar over top of it. There's my roadmap, I say to myself, as I meticulously plan out and painstakingly record a new, IMPROVED version 2.0 if you will.

Then I stepped back to behold what I had wrought, the glorious results of effort! Performing and re-recording over and over again to achieve such precision as to be anything but crappy. It seemed sweet.

Then I listened to my proof of concept recording again.

Alas. My improved re-record was a pile of steaming crappy.
I worked so much, how could it all be for naught?

Well, I went back to my original track and spent about 12 hours fixing it up here and there, taking out the bits that made me cringe. What follows would have been called

"Bleached Whiter Sands, brought to you by Clorox®!"

but the funding fell through when I went back to the first recording.

So it's still just White Sands

And the moral of the story is, don't suck.

By: Alex
Posted Tuesday, Jul 16th 2013 @ 13:22
in the category Music

Still can't say much more about the American Archaeology project. You should have noticed by now that we have composed and recorded an LP's worth of classical Spanish-Americana compositions. We'll go ahead and release that as a single entity as soon as we get the go ahead. From the moon men.

So, what do I have for you, today? Well, darlings, I've been busy. These first two go together, and they're the last of the Highlander Sessions. I wanted a high-complexity piece to correspond to a simple piece to reflect the variance of emergent cultural identity throughout the North American sites. Clovis was one of the first cultures in the Americas. Prior to European imperialism, Coronado was one of the last. The transition between these should reflect the diffuse insurgence cultural complexity throughout the 10,000 years of human habitation on the supercontinent. Or, alternatively, they're both nice little ditties.



Now, this third piece I composed and recorded alone. I have another project coming up involving an old, beat up condenser, and I wanted to see if I could still get a clean signal out of it. I also wanted to experiment with cleaning up the noise floor in post production. So the minute I step up to the mic, the cicadas start going nuts outside. Perfect. If I forget to put Arizona in my music, it finds a way.

Anyway, this track represents the bookending of one project with mindfulness toward the next. Simple, clean, and with an eye toward something much larger in scope; I called this one Palenque.


xoxo (CW) Alex

Fine art, 5c
By: Alex
Posted Tuesday, Jul 16th 2013 @ 2:12
in the category Things

So the art department is up and running. Wilson, Holly, and yours truly have started a ritual which feels somehow ancient and powerful. It works like this: the three of us sit around a table and create. When any of us feels we've penciled something with gusto, we pass it. The next artist who receives the work must ink it, and pass it to the third for color. The process, "create, pass, create," is dynamic and visceral. And the work is haphazard, high energy, and one-of-a-kind. I have this wild idea that we try it in public and sell the originals for peanuts (Seriously, Tucc, you've got me on the pun train and I don't know where it stops). After all, DIY ethics, open source, and whatnot.

I have two pieces I want to share, but one is very far away, so I'll need to update this post when it returns to me. Aw, jeez. I'm starting to talk like Wilson, aren't I? Next thing you know I'll be eating creosote.

Okay, this one is a Wilson/me original. It's called Ancient Grudge. Wizards, feel free to use it when you re-release that card for the 91st printing. Guess who did what. I dare you.

Now, this one is sold, but we're on fire right now, so we'll have much hotness for you asap. Oh, yeah I realize I'm late with the post tonight, so I'll hit you with some music tomorrow. Then we're even, right?

xoxo (CW) Alex

Proof of Concept
By: Dan
Posted Friday, Jul 12th 2013 @ 9:10
in the category Music

Release early and release often is the motto. In honor of the secrecy, I will not discuss the why behind this track, merely the how. I started with a seed of a riff of a song, and then arbitrarily decided I wanted a ten minute track.

Setting a stopwatch, I set out to conga drum ten minutes of solid ambient beats. I am not a conga drummer. I do not practice, nor do I claim any proficiency. I don't say that to set up some sort of false modesty and a "and listen to how amazing it sounds!", but to impress the pain and swelling one experiences when slapping one's hands into conga drums for ten minutes.

Over top of the drums is a baritone acoustic guitar, an improvised single take. I did it twice, with one of the takes adding background ambiance. Why explain all this?
White Sands is, at this very moment, still just a proof of concept. I want you to hear it grow into a finished track. Release early and release often.

Exotic soundscaping
By: Wilson
Posted Wednesday, Jul 10th 2013 @ 11:04
in the category Music

The riddles of the top secret project continue to unwind.

One of my fondest memories of hanging out with my father was the time we snuck into an indian ruin tucked in a secrect local that we found hiking deep in the valley of Canyon de Chelly, Colorado. Equipped with true Wilson style hiking shoes, a.k.a. thong sandals, we scaled the cliff side and explored the ruins. Great times Pops!

Here is an ambient music track named after that area, and also captures the feeling of the mystical intrigue of wandering into an abandoned native american dwelling. Canyon de Chelly

Continuing with sonic adventure and intrigue we have a musical number that embodies the will of safe return home after such travels. Weaving through the mounds of the journey like a snake winds through the grass, sligh and unseen.

Serpent Mound

Galapagos is now in beta!
By: Alex
Posted Monday, Jul 8th 2013 @ 16:34
in the category Games

That's right, sports fans, we're in beta! And it's an open beta, so you can grab your copy today and help us finish this thang. Did you want that link?

Here's that link.

So, how can you help us fix it? Well, you'll need a copy first. Then, play the game with your friends and your enemies, and email me with that feedback. There are a few things I need to know specifically, so do tell, if you are so inclined. Activate bulleted list!

-Are there enough hex tiles to make a variety of dynamic game boards? Should I pack in more?

-Is harvesting easy enough to understand?

-Is everything printing clearly enough for your home game area/opium den?

-Are there strategies that seem broken?

-Does it feel like the player that goes first has an advantage? Or maybe a disadvantage?

-Are there enough genetic material cards? Are there too many?

-What's your favorite win condition?

-Should everything be labeled? Or do you like the minimalist approach?

I also want general impressions and the like. I need reports of balance issues of course. And let me know, in a nice way, if some of the art isn't playing.

Happy mutating, everyone.

xoxo (CW) Alex

Shameless Product Endorsement Song
By: Dan
Posted Friday, Jul 5th 2013 @ 6:15
in the category Music

One more for the Dan & Ron Collaboration series, this here be a track written in an afternoon and singing to the very booze we imbibed: Mississippi Mud's Black and Tan.

You can hear my acoustic strumming just before the verse, and I'm happy to say this is the first tune written on my revamped Baritone Takamine guitar.

Please, enjoy. Or don't. Either way, listen. It may change your life in no way whatsoever.

Anyhow, here it is.

By: Magic Man
Posted Wednesday, Jul 3rd 2013 @ 16:30
in the category Things

A shadow looms over an innocent. Caught in an unfamiliar place with only one person to trust: herself. Inside with all of her knowledge, heart, and convictions, the fire faerie shaman swirls her great wand to dispel the magic of the encroaching shadow, for she too may now see the world behind the world.

By: Wilson
Posted Tuesday, Jul 2nd 2013 @ 12:47
in the category Music

The catalogue of exceptional artifacts shall someday be found by way of chance in the super distant future. Perhaps even found by the same very shards of stardust re-manifested into a more advanced sentient form forged to complete the circle of burial to discovery.

You follow my flow?

I'm saying: Time capsule. <--- Let's make one, then in 2000 years come back to Earth and be the ones to dis-cover it.

Here is some more melodic ambience for your audio sensory pleasure that may be used for the top secret project that involves such a process: Piman

Chaco Canyon
By: Alex
Posted Monday, Jul 1st 2013 @ 12:02
in the category Music

This week we held our final session with The Kid (Connor McCloud) for our top secret project having something to do with American archaeology. The session was prolific, yielding four tracks in the can, all of which I think we can use. The Kid is one of the most unique and eccentric individuals I have ever worked with (and, seriously, I work with The Wolfgang). He can compose on the spot without losing the necessary lyricism or intensity arc that drives a full, polished piece. He has a natural inclination for storytelling with his music: he knows where to hold back and where to bring the noise. He always hits the mark on the first take; there's never a need to try again. And here's where it gets interesting: he can't listen to his own music. Every playback, without fail, he's either still playing, out of the room, or watching youtube videos on his phone. It's bizarre and fascinating; and I think, a window to his genius.

Today's take is in many ways opposite of last week's release. For this track, The Kid was an essential component to the process, but he didn't lay down the performance (he did, however, drop three other tracks, which you will hear later). In the few weeks that we've been working together, I've attempted to adopt elements of his process; namely, the bold decisiveness with which he fearlessly gets it right on the first try. This is born from confidence; and I do have some of that. So, when the pattern came, I marched right into the studio and made it so on the first take.

This piece, entitled Chaco Canyon, is written for two mandolins, and of course, my trusty Dumbek and Steve Cruz's shaker egg that I never gave back (come and get it).

The track: Chaco Canyon

xoxo (CW) Alex

Better late than never, the platitude commands.
By: Dan
Posted Sunday, Jun 30th 2013 @ 14:30
in the category Things

Sometimes life gets busy. Sometimes the busy and effort and work result in no tangible things to share. I mean, I can share a photo of my (not) new guitar. The exact model that thievery spirited away, only in a shiny new color!

As fun as that is, it's not very creative to show off the new tools. So here's a snip of script that will eventually be worked into a final draft that's handed to the illustrious artist crew to illustrate.

Note - All things are subject to change. So it goes.

EXT. ARID PLAINS, NIGHT – A gently sloping grassland is silhouetted against the dark sky. Five men sit in a circle talking as a fire burns brightly between them. They are tribal elders of a village sized group of gypsy beduins that live amongst the plains. They are CHIEF PRAXIS, ELDER OPELL, ELDER TOTH, ELDER SINTAR, and ELDER BREYER. A sixteen year old teenage boy named SCIPIO regularly feeds the fire as the men speak.

The Grenks in the North have grown fat and
content with their riches. We shall send a raiding
party and take their treasures and trade them for
more horses.

Elder Toth
It would be more wise to attack to the east, where
we might gain the horses directly.

Elder Opell
I am not confident we should risk angering the
Visiroths. Their trade has always been fair and

The Chief puffs from a long stemmed pipe as he considers the discussion. Scipio scoffs loudly upon hearing that the Visiroths are reliable, and Elder Breyer takes notice.

Elder Breyer
You disagree, young one?

I'm sorry, I should not have reacted.

Elder Breyer
Speak, what is it that drives you to derision?

Visiroths are not worth our honor. We owe
them nothing.

Your anger betrays you young Scipio. Do
not let your heart cloud your mind. We
may very well raid the Visiroths, but if we
do it shall be for the right reasons.

Elder Opell
Attacking to the north carries far less risk. The road
has more cover for withdraw.

Elder Sintar
If the raid is successful, we shall have no need
for cover. We should attack east.

We can attack the Visiroths and use the fresh stock
of horses to raid the Grenks and retrieve greater
treasures than we could take otherwise.

Elder Breyer
There is wisdom in such a plan.

If there is to be a raid on the Visiroths, I would
join it.

The Chief gives Scipio a hard stare for speaking up without invitation.

You are not yet a man. I can not in good conscious send
a boy to die so readily.

I've been training. My sword strikes true.


Bewitching hour
By: Nighthawk
Posted Saturday, Jun 29th 2013 @ 3:53
in the category Things

It's been a great day of hard work, and a nite of pure delight witnessing the Troubadour Theater in action.

Then, of course, the Night.

Followed to a nite light right in the middle of go to sleep.

I know this may not make sense, however, it is the way of the me.

Here's an oldie: Artifice II: Mask of Loki

By: Alex
Posted Monday, Jun 24th 2013 @ 18:07
in the category Music

Our work on the top secret project that shall not yet be named continues. With each release, I intend to divulge new clues, which will perhaps unfold the nature of this endeavor, whose proportions may be monumental. Or minuscule. I'll never tell.

You have now noticed that The Kid has joined us for another session (two of three), this time at the Blue Room. Kid wrote both guitar lines to this one, hence the scorching licks. I hung back and played producer, adding a few warm pads to clean up the noise floor, and some tasteful ride cymbal hits. If I did my job, you won't notice my hard work: cleaning up the soundscape, cuts and fades, mastering on the new monitors, etc. New monitors, by the way. It's worth noting that my favorite part of the process for this round was having coffee on the porch with Kid's mom, Irene. Building friendships is, without a doubt, what makes these projects worth the time and energy.

Okay, back to the top secret project. Let's recap what you know: Spanish style guitar-led compositions. Emphasis on collaboration. And I've named each piece after an American archaeological site.

Any guesses?

Track: Kennewick

xoxo (CW) Alex

Wonderland Live Video!!
By: Dan
Posted Saturday, Jun 22nd 2013 @ 1:53
in the category Music

When queried recently about video presence on the web, I decided to seek out any videos of The Wolfgang that might be floating around out there.

Seems back in 2010 somebody got a camera inside Plush for one of our Awesome live performances. Unbeknownst to me, I uploaded it to youtube.

You can download the video here.
or just watch it here.

Watching this makes me want to write only Gypsy Rock songs from now on.

The Nameless One
By: The Nameless One
Posted Thursday, Jun 20th 2013 @ 11:59
in the category Things

Exerpts from the journals of Ignatius Stone
By: Alex
Posted Tuesday, Jun 18th 2013 @ 18:24
in the category Things

The Eleventh Day of March- “There will be barriers,” she said, as though one more warning could change my mind. “Then I’ll have to break through them,” I replied, tightening the leather rings binding the straps of my pack and checking my bootstraps a third time, “Or go around.”

The First of April- The undergrowth swelled as the last of the day’s light crept out of view. The air was thick, choked with the forest’s noxious vapor and old, dry ash. I drew in a deep breath, but stopped short. My lungs and throat contracted violently to expel the heavy pitch, as the darkness cinched tighter. I was afraid, and cold, but my compass still worked.

The Twenty-Second of April- My eyes adjusted to the darkness. The trees began to rematerialize as I caught my breath. I stopped a moment to reassess my bearings, leaning my palm against a sacred oak as I rifled for my navigation tools. The surface gave a little: brittle and damp. Moss. I was heading the wrong way. I tightened my fist, knowing well that this was neither the time nor the place to cry out. I couldn’t see the citadel, but I now knew where it was; and, more importantly, I knew where it wasn’t.

May the Thirteenth- My toenails were blackened; my toes battered and bruised from the incessant grinding against the worn inner linings of my frayed canvas boots. The pain was dull and persistent. There was no spectacular boundary to the forest: it simply trailed off into a dry, mountainous region, with steep, red, rocky ridges. I was expecting the light of the citadel to burst high into the night sky at the forest’s edge: a beacon, lighting the final push. Rather, the light was small: warm and distant, as it first appeared over the third ridge. A hearth, dimly welcoming the wary traveler. I checked my watch. Spores from the forest had stopped it cold, but I looked again out of habit. I knew this much: time was running short. The pathway was steep and treacherous. If I sprinted, I’d surely fall victim to the cliffside. If I traversed carefully, I’d run out of time. I needed to find another route.

June the Third, Recalling the Events of the Thirteenth Day of May- The sun sunk low on the horizon’s edge as my decision began to surface. If I couldn’t deliver the message to the citadel before dark fell, the warring party would strike, as were their orders if compromise could not be reached by the third day of negotiations. The cliffside was steep, and the path ahead treacherous. I loosened my pack and retrieved the treaty, letting the weight of the travel provisions sink toward the ground as the leather straps slipped through my fingers. I clutched the treaty tightly and let the satchel fall. I sprinted toward the chaparral, hoping the briar would break my fall should I lose balance. I misjudged a low-lying hollow and tumbled into the thick, thorny brush. The spines tore through my ribcage as the rocky cliffside etched abrasions across my forearms. I got up. I held the treaty tightly. These words meant everything.

xoxo (CW) Alex

Amazing Tucson Sculptor/Wolfgang Collaborater Scott Thomas
By: Dan
Posted Friday, Jun 14th 2013 @ 21:57
in the category Things

So I say to my buddy Scott, "Hey. I'm going to post some pictures of some of your sculptures on the Wolfgang And Sons website."

He said sure.

This is a piece from his World Myth Series, entitled
"Forest Tengu"

Check out Scott's full art gallery here:


And another thingy to click on is here:


Where's Wilson?
By: Phantom
Posted Thursday, Jun 13th 2013 @ 9:24
in the category Music

He is ded.

Offed himself last night because he was too weak to deal with the pressures of being one of the most desired beings on the planet.

It would appear that being so is actually a huge burden most of the time.

The taste of his energy will be a coveted memory by those claiming to be close to him; ha!!! He did his best do be close to everyone to his own foolish demise, but I'm sure he will be soon forgotten. The attention spans of the mundane minds of this world are even more microscopic then their cerebral hemisphere's themselves, so on to the next drug.

You are welcome world. Evil shall soon rien supreme...

Enter Stuart Zeta: Good Kid

By: Alex
Posted Monday, Jun 10th 2013 @ 16:38
in the category Music

Wolfgang and Sons is currently working on a top secret project, which makes it kind of weird that I'm sharing it with the whole world. Regardless, super secret, classified stuff. I can't tell you anything about it. Except the things I'm going to tell you about it.

I'll tell you this: we asked guitarists from all over the place to stop by the studio, ready to drop some acoustic action. Armen Sarrafian, Donovan Stole, and Connor McCloud all came by and dropped the hammer on some top secret, killer tracks. Yeah, we played guitar with the Highlander. What's it to ya'?

Before the Arizona heat drove us all insane, Connor and I sat down to work on a composition I had written, entitled Monteverde. Connor, whom we affectionately call "The Kid" (Bastion reference), has an innate understanding of fretboard logic, an intricate modicum of speed and precision with the instrument, and a resounding knowledge of scales and theory. That being said, I heard him biff Twinkle, Twinkle, Little Star today, so there is hope for the rest of us.

Here's our take from the day's work:


xoxo (CW) Alex

Sneaky Pete! Don't you steal a work in progress Moonlit Lake Track!
By: Dan
Posted Friday, Jun 7th 2013 @ 15:39
in the category Music

Rat Proof Cage!

Found original files, mixed through the new software, uploaded on the site. That is all.

Howl of the Wolf Pack! (6-5)
By: Alex
Posted Wednesday, Jun 5th 2013 @ 23:46
in the category Main

Holy guac, this place is teeming with content! Boys, you're killing it. Killing. It.

Alright, crackers, let's howl.

Dan has been rockin' it CCR style with his collabs (community building, anyone?). His latest track, Open Prayer, groves, yeah; but with a set of teeth. Teeth! Get you some.

Dan has also been nose-to-the-Wolfgang-grindstone (We call this Greengaard-style) on his graphic novel. Ch-check the latest update here.

Wilson is dropping the art hammer with some work-in-progress action on an insane commission. He has clearly made a dark pact for these powers. Go ahead and click, click, click on the high res.

Kid has also been mixing some stuff we thought we had lost, and- Oh my Lanta, this thing cuts. Just- just click on the- just click on the thing. Like, now.

Oh, my turn? Okay. New Galapagos preview; got you some clean lines for them dirty eyeballs. Go on. You know you want to.

Oh, and did you ask for some bonus content? Like, the back of the Galapagos box, or whatever? Well, since you said please.

xoxo (CW) Alex.

The Road is as Black as the Sky is White (preview)
By: Wilson
Posted Wednesday, Jun 5th 2013 @ 21:59
in the category Music

It's ten-o-clock... Have you seen your face? If not: good, because that means you are here on the internet and NOT on Face... We don't speak it's name here...

I digress.

Here is what we like to call a super sexy track, ultra pre-exposed two albums ahead of schedule.

Dan comes to me the other day, and is like: "hey man check this out!!! It's a hard drive full of all this stuff we've been working on for the Moon Lit Lake album." I'm thinking to myself: "just in time my man" ('cuz little did he know I just stared mixing this little track down scheming to make it my this Wednesday's post.)

And here it is: The Road is as Black as the Sky is White

Use that sh!v to keep on keepin

Happy little mutations.
By: Alex
Posted Monday, Jun 3rd 2013 @ 22:07
in the category Games

In Galapagos, success is determined by your ability to out-compete your opponents for ecological space. Depending on your presence in the forest, you will harvest varying amounts of genetic material each turn. Okay, cool. Now, you have a choice to make. What are you going to spend those sweet, sweet nucleobases on? Here are some options!

a) You can buy adaptations! These are cheap and have known effects when attached to a creature, such as a bonus to fighting or access to the canopy. Now, you must be wondering, "How are you going to punish us for this obviously responsible choice?" Well I'm glad you asked. Dan, our resident caper plotter, designed the handicap for this one, and it's really mean. The stacks of adaptations are ordered with the weakest on top. So, by purchasing one, you are giving your opponents access to a more powerful one. Jeez, Dan, you're so mean! Here are a few mutations I just finished (Canines, Stealth, and Hunter's Instinct):

b) You can spend a little more on a random mutation. These have predictable costs, but are face-down, and you never know exactly which you'll get. That's a high-risk, high-reward endeavor there, partner. You could get Wings, or you could end up with Too Many Legs!

You could get Fancy Plumage (Hey Ladies!), or you could end up with No Bones!

Jellyfish need to drink more milk. Many suffer from severe osteoporosis. Some jellyfish are immortal, though, so there's that. Oh.

c) You can propagate! This is very expensive, but you get another creature, which means more presence in the forest, and you get to harvest more precious, golden-delicious genes. Here is a creature named Angel:

She's hanging out with a dewclaw, which is a random mutation with no function at all. Like a teenager!

It's like Olmec says: "The choices are yours and yours alone." Or, well, they will be. I just have to-

xoxo (CW) Alex

By: Alex
Posted Friday, May 31st 2013 @ 17:09
in the category Main

This is the part where you click on the thing and we tell you everything you need to know about the site. Only, we're not going to do that.

You are.

I need you to do me a solid. Click on the little envelope thingy at the top of the post. A golden idol will rise from the floor panels of your antechamber. It's a monkey. Place a jewel in its jaws. He will tell you my email address. (Note: Some modern computers will streamline this step).

Now, email me with the following information:

-What is Wolfgang and Sons (dot com)?

-Do you make art? Are we involved in some way? Tell me more.

-I want to do a little word association now. I'll say a word or phrase, and you react. Okay. Self-publication. DIY Ethics. Lo-fi. Chihuahua.

-Does Facebook make you feel icky? Do I make you feel icky? Compare and contrast.

-Free stuff. Weird, right?

Now, I can't tell you why I'm asking you to take on this top secret mission. But I will say this: the fate of the galaxy depends on you.

Now, grab a word-blaster and shoot those bugs, soldier! Or uh, what was I-

xoxo (CW) Alex

Finishing a setup before the story explodes.
By: Dan
Posted Friday, May 31st 2013 @ 9:06
in the category Things

Graphic Novel Update!

I know I haven't finished rambling about exposition, but there are other elements in the setup / front end / beginning of a story that naturally belong. A highly important element (again directly a part of the world of the story that should be very clear in the writers head) is the element of theme. At the most basic heart of many many stories is the simple Good Vs. Evil theme. Good Vs. Evil is most effectively built in correlation with other themes. Harry Potter is a Good Vs. Evil story, but it also has the theme of Harry not fitting in. He doesn't fit in with his family, he has constant detractors at school who reject him outright, teachers and authorities often dismiss him... the list goes on for seven books, until (Spoiler alert!) Harry kills all the bad guys and grows up to be way awesome.

Star Wars also plays the Good Vs. Evil theme, adding on to it an underdog theme. The Good guys are always outgunned and outmanned by the bad guys. Even when Han Solo is leading the Ewoks to victory on the forest moon of Endor, a bunch of AT-AT walkers show up and it's full scale forest battle madness.

Epic fantasy stories are almost as a rule Good VS. Evil stories. They don't have to be, like a cake doesn't have to be sweetened with sugar. It's just that when people take a bite out of a piece of cake they already have a context and an expectation for the cake.

Now the cat is out of the bag. This story will involve Good VS. Evil. Wait, you say, I thought this graphic novel was going to present Atheist/Agnostic mythologies, a grossly underrepresented ideology in the fantasy world! Well, I say, I am. And if I can do it while playing into the common contexts and comfortable structures people rely on, all the better. For our young hero, the theme of underestimation will remain a constant thread with the Good VS. Evil theme.
We've already set it up: His village does not think he is worth a sword and can not join a raiding party.
Good Vs. Evil has been setup with the army arriving in the hills.

It's not a bad idea to write your theme down (not Good VS. Evil, that is so basic as to implied) and tape it somewhere where you are writing. Stay in the world, work the themes.

Keep on keeping on.

WIP (leap) part 2
By: Wilson
Posted Wednesday, May 29th 2013 @ 22:10
in the category Things

Just for you infantile tiny minds out there WIP stands for: Work In Progress, and for you near smart minds: yes it can be grammatically INcorrect to capitalize the I in In, and also the N in INcorrect, and sometimes even the use of a semicolon:: in the place of a comma... but eye am the Great See Wheelsin and I do what I want all ova yo branemem!

I digress.

You're all very cute.

So here is how you start to build a super massive city in the middle of a surReal desert, not to be confused with dessert (two esses means you want more more MORE!) by using nothing more than a little paint.

,,, and that is with the talent meter only pushed to 10%

You can imagine how sensational the hair is ;^)

Have a lucky day.


Producer's Cut: Paper Shields
By: Alex
Posted Monday, May 27th 2013 @ 20:43
in the category Music

Oh, so we're both posting music collabs this week, eh, Dan? You know what this means, don't you? Outreach. Community building. Other stuff! At this rate, the whole music scene is going to be into the same mojo we're into. Self-publication? Self-production? DIY ethics? Hugging? [/devbanter]

If you haven't noticed, power-pop trio Eastern Shore have been building a following in southern Arizona; producing Beatlemania-like symptoms in some fans. This is partially because of frontman Jayson Draper's silky-smooth, white-chocolate voice, partially because of his complex composition structures and revolutionary lyrics, and mostly because of his hair. Okay, okay: 90% talent, 10% hair (Which is technically the exact opposite of the Wilson ratio). Regardless, they're making waves.

A Producer's Cut is when you've recorded a song, but Jayson wanted to re-record the vocals, but you have a special place in your heart for the original vocals, so you release an early mix on your website. Very technical. Here's my favorite mix of Eastern Shore's landmark composition, Paper Shields:

Paper Shields- Producer's Cut

Lot of jokes tonight. I must be in a mood. I- got a lot of sun today. But in all seriousness: Jayson, Roland, you are innovative, evocative musicians. Your work speaks for itself.

xoxo (CW) Alex

Another Collaborative Track!
By: Dan
Posted Saturday, May 25th 2013 @ 11:16
in the category Music

I received a lot of positive feedback the last time I posted some music recorded with myself and Mr. Bridgemon.

Why not share some more?

Open Prayer

WIP (leap)
By: Wilson
Posted Wednesday, May 22nd 2013 @ 21:39
in the category Things

May also be called Embrace.

This is a painting commission for a friend that is leaping of the edge of his reality to be with his soul mate. There is a catch though, he must leave all that he knows behind to realize his dreams; a complete, true "leap of faith" he says. He wants me, the Great C. Wilson to capture such a notion.

No more details for you. I must sleep, and it's still so early. Nite

Oh, did you want some templates?
By: Alex
Posted Monday, May 20th 2013 @ 10:04
in the category Games

We are in crunch time, now! So, get excited: this is happening. One of the strange side-effects of tabletop design is that you have to be very conscious of a number of factors you can't control. Cards can print darker than expected, game pieces might not all fit in the box, and, oh so paramount, the cards aren't all going to get cut on the lines. So, if you're designing cards with CCG-style borders, you can either do a large print run (this is expensive), or deal with the drift. Our publisher once told me that clever designers can design around any problem. Challenge accepted.

For Galapagos, I decided to go with a few repeating patterns, and to let them bleed well beyond the card cuts. The patterns are also mildly reminiscent of the diagrams you might encounter in a biology textbook: gene maps, hexagrams, and Punnet squares.

Most of the art is not yet in the templates, but I'm going to share them anyway!

Here's one of the nucleobases, the genetic materical that serves as currency in the game:

Creatures, like Phillip and Francis, will go in these lovely templates:

Mutations, cleverly shaded from the colors of their genetic material costs, will look like this:

Oh, and how about a preview of the back of the cards? Okay, you twisted my arm:

We're going into beta in June. So there's that.

xoxo (CW) Alex.

By: Mix Master
Posted Wednesday, May 15th 2013 @ 17:55
in the category Music

Say you are a songwriter; if you're reading this post there's a good chance you're into creative shenanigans and may actually be one, but just in case: Say you are a songwriter.

Say you are a songwriter that has songs written, and you're in quest to land some local gigs while at the same time find some other crazy locals to make some noise with. We here at Wolfgang and Sons are happy to facilitate your needs. You see, we do it all, and we are the best at what we do. We're a gang and welcome others to join our family.

Mr. Jason LeVally is such a songwriter looking to be initiated.

Our Wilson as been playing with LeVally for a couple of years now, and in the past few months has presented Jason's dreams to The Gang to help him realize them.

One weekend the process began at the legendary Hummingbird House, and we recorded a couple of Mr. LeVally's tunes with the help of another crazy cat named James Few.

That action is mixed down and ready to be heard!!! Superstars

Don't think I won't.
By: Alex
Posted Sunday, May 12th 2013 @ 22:52
in the category Main

Tonight, Jake's band, Creating the Scene, played an amazing set at southern Arizona's most coveted venue, the Rialto Theatre. The entire gang came to cheer him on, and we sang his lyrics right back to him from beneath the big stage. I can prove it, too.

That is a Polaroid photograph of The Wolfgang enjoying Arizona's very best youth rock and roll. Yeah, they still make those! Wilson (or was it Dan?) said I should drop that photo on the main page tonight. "Don't think I won't," I replied, not fully committed. But the more I looked at it, the more I began to think about those few things left in our lives that are as tangible as a Polaroid photo.

Jake. Your impact on this community is real. You are bound for greater things. We all believe in you.

Send me a few shots from the show and I'll update this post with 'em. Don't think I won't.

Update: You ordered some pictures of CTS at Rialto?

Gentlemen, great show. You rock.

xoxo (CW) Alex

Bonus Track!
By: Dan
Posted Saturday, May 11th 2013 @ 23:31
in the category Music

So one fine weekend, whilst enjoying scholarly pursuits with a dear friend, I found myself in front of a song needing a singer so desperately. I asked the author of the song what subject he'd envisioned for the lyrics, he replied "Sex, Drugs or Rock N' Roll". Pursuing as a scholar, I immediately thought back to that time in the Odyssey when Odysseus has to 'Boom Goes the Dynamite' Circe in order to free his men. And all were happy when the track was done, as it were done on a whimsy and a day.


The Expositioning of exposition.
By: Dan
Posted Saturday, May 11th 2013 @ 23:26
in the category Things

Graphic Novel Update!

What else naturally goes in the front end of any story? Exposition! "What's that?" my dog often asks, and I read the first sentence of wikipedia to him very plainly:

"The exposition is the portion of a story that introduces important background information to the audience; for example, information about the setting, events occurring before the main plot, characters' back stories, etc."

Now there are several ways writers do this. Some exposition methods work wonderfully, some are boring and make me want to read wikipedia to my dog. I don't think it's too complex. As long as the world of the story is clear, the chessboard is set, the world will come through.

Consider a scene involving our hero, a teenager, trying to join the group of men leaving to raid another camp. We want to inform the reader as much about our world as we can, while still moving things forward. (Things that move forward include character developments as well as plot developments). Why not have a stranger in the camp, and an older camp member explaining to the stranger all that is happening? Well I'll tell you why. It's boring. It's telling when one could be showing. Anything that old man can explain to the stranger can be communicated through some form of showing.

In this setting, men leaving for a raid, we can squeeze many questions out that any random man leaving for the raid might ask. Why raid these people instead of those? Whomever is leading the raid must now justify his decision to the group, and in doing so our exposition can occur. Well, that leader may say, the people I want to go kill and steal from our a greater threat to us than those people you want to go kill and steal from, because those people haven't converted to the neighboring Empire's religion and received their help.

"That's the chief. No one goes against his will or he will crush them."
This can be shown so many ways through an action of a character that opposes the will of the chief and said chief issues punitive judgment. As humans, our minds are very adept at filling in the social gaps. It's so much better to see the chief in action than to have a character just tell the audience what we want them to know. Information must be communicated through the story for it to register in the subconscious and not just the conscious. A good story must engage both to connect with it's audience.

Part of our setup will include such a scene, and in future posts I will work through it and compare and contrast the two basic methods of exposition: showing and telling.

The First Scion
By: C.Wilson
Posted Wednesday, May 8th 2013 @ 18:33
in the category Things

Acrylic on Watercolor on Ink on 12"x16" Wood Board

Through the portal of The Great Lens, the Seer of The Tribunal of Seraphim Alpha endures a traumatic vision. There is more beneath what appears on the ground.

The Machine of Motion Everlasting has evolved to a state of uncontrollable consciousness. This is to be expected, and the system is upgraded before global neurological collapse.

Something was different after the last upgrade.

The Nexus Chamber opened, and The First Scion returned from The Process. It's wings were gone.

The impossible happened.

The entire Tribunal of Seraphim Alpha fell.

By: Alex
Posted Monday, May 6th 2013 @ 11:12
in the category Main

I'm not really a fan of logos. Seems kind of cruddy to me: a piece of artwork that the artist doesn't get to sign or take credit for, whose sole purpose is to generate media impressions and promote brand recognition. Art for the sake of commerce. Yeah, actually that sounds evil.

So I made a new logo! But I don't think I want to call it a logo, because of all the logo trash talk in paragraph one, and because the artwork I've done is very meaningful to me. To us, and our dialectic here at the museum. So I'm going to call it the Wolfgang Doodle; not to be confused with Wolfgang Brand Cheese Doodles, coming soon wherever garbage treats are sold. So, should I show the picture and then talk about it? Or talk about it and... Okay, picture.

A burst of flora grinds the gears of a watch mechanism to a halt. Give it time, and we'll do the same.

A lot of touring acts and bigger local numbers have these posters with a large photograph and blank spaces for the venue, date, and time of their next performance at the bottom. This essential information is then sharpied into the empty spaces in the "Club Promoter Bold" font. We've talked about doing a print run of these for years, but they're a bit expensive, and we're a bit cheap.

Then I remembered that Doug TenNapel (comic artist, game designer, superhero) draws circles around his competitors, typically with one-color print runs. And I thought about the Bread and Puppet Cheap Art Manifesto that my advisor sent me this semester. And the inspirational DIY art of a few contemporaries of mine in their various endeavors. Yeah. Let's go lo-fi.

I showed this off to a few friends and family this weekend, and three people independently exclaimed "That poor strawberry!" Please. We've all done worse things to strawberries.

xoxo (CW) Alex

Hero building, early stages.
By: Dan
Posted Saturday, May 4th 2013 @ 11:17
in the category Things

Well I hope you didn't miss the sweet art from the Art Ninja. Quite a few tasty visual bits of sweet world, homegrown and pesticide free. I'm not giving any of the who is who stuff away just yet, so just feast your eyes and don't sweat the anonymity.

Back to the hero. Our hero. Our baby hero who isn't even close to the badass we want him to be. And he will be amazing at the end of his journey, that's the fun of the journey. To watch a hero grow into one who can destroy the villain. Or to grow into a hero we believe can or even will destroy the villain but fails, ending in tragedy.

Enough flummery. Our hero. An idea of good story versus bad story is the amount of showing vs. telling. We need to fill our set up scenes showing the reader several things:
Who the hero is.
Who is in their life.
What makes their life unbearable.
What the hero really wants in life.

We show who the hero is by having him engage with the external world. One could use a narrator and just tell the reader "He was a tense and nervous man." with a still shot of the character. Better though, would be an interaction with the external world that showed the reader how tense and nervous the character is.

He hunched over his desk, scribbling in his book. The muscles in his neck bulged outward in tightness. The sound of a sharp knock at the door startled him so much he jumped out of his book and his chair.

This does create more cells of artwork, but that paragraph could be shown in four pictures:

1) He hunched over his desk, scribbling in his book.

2) The muscles in his neck bulged outward in tightness.

3)The sound of a sharp knock at the door startled him so much

4) he jumped out of his book and his chair.

That said, we put our hero in the context of doing something in the world we've created for him. He is a young beduin male with no parents. He must work for the tribe to earn his place with no father to do so for him.
We show this by finding a place for conflict between what our young hero really wants, to leave the desert for the empire and join the knights of the faith, and his duties to the tribe that has raised him.
Where might we find such a conflict? Well, if the men of his tribe decide to go raiding a neighboring area for supplies, our hero would want to go (fighting experience to be better knight in empire). They do not want him to go.
Now, this is all behind the curtain stuff, on the finished page the reader doesn't know what the hero's motivation is until it is shown on the page. Showing, not just telling, will have our hero's motivations outed by his actions. By pressing to join the raiding party, the conflict will pull out his motivations naturally. At that point, we're just on for the ride.

Concept sketches for graphic novel
By: Art Ninja
Posted Wednesday, May 1st 2013 @ 22:29
in the category Things

Coming up with concept drawings can be butt tons of fun, and sometimes it can be a horrible nightmare. A horrible nightmare especially if you work a blue collar day job located on the complete opposite side of towne where the moment you walk in there is [exploitive deleted] hitting the fan and spraying in your face it allows you ZERO time to moonlight in time for an evening post on the world's favorite content driven website compounded with... oh sh!t I need to help my mom move some crap all the way back on the other corner of towne back to the one you started on and then back to work ahhh eat some lunch what!? its time to go home.

Luckily team Art Ninja swooped in from out of nowhere to save the day! A day of belief! Believe in the Art Ninja, for the Art Ninja believes in you.

Layer 40
By: Alex
Posted Monday, Apr 29th 2013 @ 15:06
in the category Games

Question: How do you know when a piece is finished?

Answer: When I'm dead. Then I won't be able to re-open the file and make changes.

Release early and often. It's the mantra of the open source community and a tenet we follow here at W&S. All of the files we upload to suit your entertainment needs are in their latest and greatest forms. But we'll happily release something before it's ready. Then we chat about the work, and, if the need arises, we fix it and override the file. The link stays the same, though; a fact which I find to be rad sauce. This ability enables us to release art with open source ethics, ensuring that the files in the file table are in their final forms.

But it has also been a source of great darkness. The ability to indefinitely change my artwork has become an inadvertent justification to obsess over it: leading to sleepless nights, expensive failed print runs, and file names like "Understory Final 41." What does that even mean? It's not final if it's 41! This isn't really new behavior for me: the final version of Bones (The Rhythm) from the Wishing Well album was bounce #85. But what is new is the pressure to release quality work in short intervals of time. It's entirely self-generated anguish; which makes it my favorite kind.

For this piece, the obsession centered around entrances and exits. For the cubist, trapping color in the confines of geometry is a stronghold of the work. When combined with the stylistic choice of allowing lines to trail off into eternity, determining the nature of the gates, the entrances and exits to reality, can be tricky.

Question: So you spent more than ten hours working on a line?

Answer: Yes.

A quick way to determine how many times I've changed a file is by the layer count. I like to make changes on new layers, so that they're not permanent. Heaven forbid I make a line I don't like, without the ability to obsessively compare it to the old line. Both the Understory and this piece, the Canopy, finished at layer 40.

Layer 40, my old friend. Show them how we've suffered.

xoxo (CW) Alex

Graphic Novel - Turning a world into a story.
By: Dan
Posted Friday, Apr 26th 2013 @ 16:10
in the category Things

Graphic Novel Update!

Sorry no visuals yet, because I didn't make any. Life intrudes on creativity like a foul demon, demanding time and attention to slay before it's Friday again and you haven't made even a scribble. Scribbles be damned, we move on!

With the world established and those soldiers having done nasty things, we jump over to our hero. It's okay to throw your hero into the opening sequence, but not necessary. What IS important is to show an event of relevance using characters that have weight in the story. Think about your top favorite fantasy films or books and how they begin. It's just the nature of myth and story that they follow natural structures, and being aware of these structures does nothing to change the impact of the story told. This is how the same themes can be packed into a vast array of different stories, regardless of setting or genre. The bottom line judgment on any story must always be 'Was it entertaining for you?' The power of fantasy allows us to explore these universal human themes in the scope of our own world and rules.

What follows a good opening and world creating scene?

The hero.

And it's not the hero being amazing and awesome, it's the hero in a stale, stagnant and suffocating life. Why not just jump into our hero being a badass superhero decimating fields of goblins? Slow down hombre, even Conan the Barbarian started as a kid. It's a comic book if your hero starts the story fully developed. It wouldn't be so epic if Frodo had the bow skills of Legolas and the axe skills of Gimli. It wouldn't be so awesome if Luke started episode 4 with incredible Jedi powers. Long story short, Harry Potter started as the kid under the stairs, not the young man facing down a snake faced dude we can't discuss the name of.

Our story? A young beduin, his father dead from raiding and his mother sold off to another tribe, no siblings living.

The opening is followed by a setup period in which we explore the personal world of our hero, usually in both a public setting and a private one. A story doesn't always need both, but sometimes it helps to flesh out the plot with a second hero setup scene.

If our hero is a young beduin, and his life is unbearable, then there are only so many things that can reasonably make life unbearable for a young beduin circa 300 BCE Spain.
The nature of his tribal camp life, social relationships amongst the tribe, external threats to the tribe, etc.

In summation, stay in the world and the hero's problems will come to you. And then you can draw them.

AEther Mirror
By: Christopher Stuart Wilson
Posted Thursday, Apr 25th 2013 @ 0:12
in the category Things

This is what I look like when I'm destroying demons. That is all.

Howl of the Wolf Pack! (4-22)
By: Alex
Posted Monday, Apr 22nd 2013 @ 11:04
in the category Main

In the wake of a slew of killer content, I think the time has come to call your attention to our recent activity. You could call this a blogroll, or whatever, but you'd be doing it injustice. Because it's a howl of the wolf pack. You're welcome.

Dan has posted some notes and behind-the-curtain content on his upcoming graphic novel. He's an amazing writer, and even his pre-writing is dynamic and intriguing. Check it out here.

Wilson has been learning the arts of recording, mixing, and mastering with great haste. Recently, we had the beautiful and talented Mariah McCammond in the studio to record her track Nightshade. Here is the mix!

I have a bit of world-building and shop talk for my latest work on Galapagos to share. You may click on this morsel of hypertext to enjoy it.

And we just played a really, really big show at Playground. Wolfgang Family Band assemble! This Flickr set should do the trick for helping you understand that, indeed, rock and roll is a viscous beast crackling beneath our skin, bursting from our lungs and our hearts.

xoxo (CW) Alex

By: Alex
Posted Monday, Apr 22nd 2013 @ 9:05
in the category Games

In my coloring of the Galapagos cells, I like to use photographs of various textures as overlay. I was running short on original texture maps, and I needed to take a few more shots. So, last Sunday, when I had finished LeValley’s leads and Wilson had started in on bass for those tracks, I went on a mission to collect textures around the Hummingbird House. I spent about half an hour wandering around the complex, finding interesting surfaces and photographing them.

Arizona, right?

Then I wandered a bit farther into the desert. I was photographing a red, dust-ridden wooden panel when a breeze pushed the old rusty metal chains of the kiln slightly north. They whined and bayed in the hot Arizona air. The kiln. I’ve always felt something ominous about that part of the complex. Something, not quite right. But I was sure I’d find some interesting textures over there, so I pressed in. Junk everywhere. Concrete blocks, curved, riveted surfaces. Nothing particularly photogenic. The wind was really picking up and the chains started to ring louder. A plywood panel. Grotesque, mangled, perfect. It was tucked behind some heavy bricks, so I’d have to lean in for the shot. Off balance, I began to feel a sharp pain in my foot. A cholla spine had begun to draw blood, easily penetrating my moccasin and the flesh beneath. But I hadn’t leaned in far enough yet, and I dared not speak in that wretched place. I bit my lip, leaned in further, feeling the spine delve further into my skin. I got the shot, and a second, for insurance.

As I began to extract the cactus pad I felt a presence. “It’s nothing,” I thought, as I tossed the cut of cactus into a nearby bin. Then my heart leapt as a pigeon scurried away from my face wildly. She had been three inches from me the whole time, blended perfectly with her surroundings. My eye was drawn to her ceramic bowl. An egg cracks open, and her child is born, as I stand speechless. I ran back to the red building. I think that was the last shot.

There will be some desert in the jungles of Galapagos.

xoxo (CW) Alex

Rundown of Graphic Novel Opening Sequence
By: Dan
Posted Saturday, Apr 20th 2013 @ 19:16
in the category Things

So here it is, like the title says, a rundown of the introduction into our new little world. No visuals yet, but hopefully you'll get a feel for things, the world, the setting, impending conflicts and such.

We open on a farm nestled in rolling hills of grassland plains. There is a young preteen girl in a dress and apron sitting and milking a goat inside it's pen, stopping to pet and calm it. There are few structures, and is what one would expect from a farm on the edge of town. A boy just a few years younger runs from over a hill and down to the end of the pen, yelling the girls name.

"Adelina! Adelina! Come look what Lino can do!"

The girl lets go of the goat and stands to face him, wiping her hands on her apron..

"Nando. You are supposed to be watching the sheep."

"I was, but I swear, Lino is watching them. Come see!"

Nando beckons her and runs back up the hill as she exits the gate to the goat pen and begrudgingly follows him up the hill. Nando gets to the top and freezes, and Adelina soon joins him.

At the top of the hill we reveal the valley and surrounding hills to be filled with soldiers, their uniforms dark leather with shiny metal armor adorning key places, allowing for movement and protection. They are herding the sheep into the mass of swords and faces, intending to take them as their dinner. Adelina pulls Nando back behind her as she turns and pushes him back toward the farm.

"Those aren't friendly men Nando. Go and get Maximo's saddle. We need to ride and tell Papa right now."


So there it is. The very first snip of story to introduce us to the world. Not very much, I admit, but enough to see how important having an clear idea of the universe the story inhabits is. A clear idea of the story universe also requires consistency. I have (hopefully) already established a world in the past. Armies are on foot, children work a farm alone, the fastest way to travel is to ride (Could be any animal, and as we're trying to create our own world, a horse would be boring). When the world is clear to the writer, every paragraph and illustration should conform to the norms of that world.

Let us see if next time there can be visual sketches.

Nightshade by: Mariah McCammond
By: New mix master
Posted Wednesday, Apr 17th 2013 @ 14:12
in the category Music

Magic was in the air that Sunday. White hot betty bunches of holy rockin' oats were pressed into lock down, but that was just the beginning...

A surprise from out of nowhere appeared before the gang. It was an enchantress with an impressive wooden harp come to delight the world with the sounds of her captivating song!

Torn away by the obligatory pull from the gods of blue collar, one member of the gang fell short of the experience's full effect. Capturing the essence of this enchantress before them was a job for the twins.

Confort was key in creating the space for our guest. "Here's some magic water from the well" presented by the tall dark one. The devices of sonic frequency encapsulation were placed around the room by the shining alpha.

Once the room was set, Alpha Greengaard left, to attend other business, entrusting his fellow kinsman to do what needed to be done in order to help the beautiful ms. McCammond share her gifts with the world.

She began to play her harp, each note rich in potent sound.
She sang her song...

Falling back on the clouds nearby, I, Chris Wilson, was transported instantly, and gracefully to the great garden, that mere words cannot even describe. I was met there lying in the field by my best friend and great lover. The sun warmed us complimented by a cool summer breeze. How fitting. A wonderful window opened for the imagination to all that wish to rejoice in it's splendor.

Listen to her song and know. Track: Nightshade

Thank you Mariah McCammond for the honor of allowing us to record you.

Back to reality: You rock chick!

Find Mariah doin' her thang all around T-Towne (Tucson,AZ) at such venues as The Temple Lounge, and even this weekend at our 4:20 show with us, and In Search of a Word.

Galapagos box art and such!
By: Alex
Posted Monday, Apr 15th 2013 @ 10:56
in the category Games

So I scrapped everything and started over.

"What? Really?" Said all of my friends and confidants, simultaneously, in solemn voices, like in church. "But the work you've done is so bright, and colorful, and friendly," they said. "But, it fits the project so well," they said. "But I really liked that one you did with the butterfly," they said. And they weren't wrong. Phillip J. Fly is the business. But, the game is driven by three flagship pieces of artwork, and I was skipping steps. The floor, understory, and canopy are the hex tiles that make the rainforest itself. If the forest doesn't feel dynamic, if it feels flat, or contrived, the whole game loses the aesthetic I'm looking for. I want people to see Galapagos as a place of beauty and danger. Inviting, yet frightening and bizarre. Further, the forest levels need thematic ties; solidarity, linking each tile through a single stylistic pulse. It wasn't happening.

First, the shots were composed as rectangles, but they're going to print as hex tiles. This was an oversight on par with, um, filling a hot air balloon with jelly beans. Instead of hot air. I mean, people were pleased, but it didn't work as intended. Nobody ever cried about a hot air balloon full of jelly beans. But, you know, if you're trying to make, like, a regular hot air balloon, then hot air is the correct filling option. [/tangent]. I printed maybe 60-70 adjustments in the hex templates, and all of them looked fine. But fine doesn't mean anything to me. So I downed some comfort-bell-grande, played a little piano, and started fresh. Note: I think everyone was afraid that if I started over I'd forget how to make bright colors. And they were right! I went color blind and started listening to speed metal and the whole game is going to look like shelf at Hot Topic. Is the sarcasm playing well? I can never tell in writing.

Okay, art. So I wish I could say I had this grand epiphany and all the angels came down in jelly bean balloons and guided my paintbrush with their divine wisdom. But I can't say that, because I had to sign a non-disclosure-agreement. No, because it didn't happen. I have no memory of anything clicking. I just practiced and got better. It's boring, but it's what happened. I practiced a bunch and I got better. Three sketches penciled. Three sketches inked. And, I mean it this time, I have final designs for the tiles. They look like this:

Also, my water bill. Oh, I have to pay that. Well, I went through the usual process of coloring, and I'm pretty solid on the forest floor for box art. Let's have a look at it on it's own.

Delightful. And, as box art? With a logo and whatnot?

Yeah. that's the one. I'm not having second thoughts or freaking out or anything. Yup, I'm... okay! Oh, and fans love special edition desktop versions, right? Got that covered, too.

xoxo (CW) Alex.

Finding the right opening for a story.
By: Dan
Posted Friday, Apr 12th 2013 @ 12:44
in the category Things

The Graphic Novel is a beautiful artform. It combines storytelling with a visual reference for the world of the story. It's a chance to build a universe or explore our own, a low budget animation where the reader's mind provides the voices and inbetweens. It's a way of meeting the reader halfway, providing each reader with their own personal connection.

I want to create such a thing. I'm not personally a visual artist of great talent, but the beauty of the Wolfgang and Sons setup is that I have constant access to a plentiful supply.

If a graphic novel is art and story, and I have an artist, I still need a story. And every story has an opening. A cold open where the reader goes from cover to title to shot one. First splash in the pool. How do we craft such a thing?

I like to start with big picture and narrow down to the individual scenes. If I don't know the universe of the story, how can I know anything about how to introduce it?
In the spirit of crafting a piece of atheist/agnostic mythology, there will be no magic of any kind. In place of magic there is skill and technology. Empires, Armies and Religions are key elements of the world. I've decided on creating a world that mirrors someone's life on 300BCE Roman frontier in modern Spain. In order to build a unique world, we will introduce new creatures/monsters as well as completely crafted Empires and uniforms and flags and fashion.

So how to open a story and convey all that information?
Next time, you cheeky reader.

What's a Quang!?@
By: C.Wilson
Posted Wednesday, Apr 10th 2013 @ 21:04
in the category Things

A Quang could be defined as: "Unsustainable chaos and/or unpredictably manifested into a witnessable event."

An example of a Quang: Imagine yourself driving down the freeway at top speed. Suddenly you hit a bump, and the drink you had conveniently placed in your lap spills over, and as you scramble to save it your car swerves into the next lane; the huge semi truck that almost crushes you honks its thunderous horn at you, and now your phone starts ringing, and just then a bird flies RIGHT INTO YOUR WINDSHIELD!?@

Now, this is just one example of the many infinite, unpredictable sequences that can lead to a Quang. A quang can also be manifested in almost any form, such as: something visual, audible, touchable, or whateverable.

Another example: You're at a party, and things have started to get really [removed by editor], and now someone is passing around a [removed by editor]; then someone else starts telling a ridiculously funny story that gets everyone laughing, then someone else chimes in with a witty comment that sends everyone howling! OH NO! There's an exposed [removed by editor], and the howling turns into uncontrollable mad cackling! The dude next to you falls over he's laughing so hard, and just then a cork pops!?@

!?@ is The Quang written symbolically. !(shock), ?(WTF?), and @(crazy, zainy, my mind can't comprehend)

@ is actually supposed to be written as a spiral, but common keyboards are not yet equipped with the ability to describe a Quang, so this will have to do for now.

Wolfgang Family Band
By: Alex
Posted Monday, Apr 8th 2013 @ 15:20
in the category Main

We've spent the last year or so trying to figure out exactly how to implement a project called Wolfgang Family Band: a grassroots approach to building solidarity across the southern Arizona music scene while practicing DIY ethics in live performance and booking. Somewhere in all the planning, organizing, and beard-stroking of the caper-development process, we realized, Archimedes style, that we've already been doing this for years; and that all we needed to do was give it a name. And a fancy hat. This- is that fancy hat.

Wolfgang Family Band is a coalition of musicians in southern Arizona: we exist as separate bands with separate names, but we are not separate. We share a multitude of commonalities: we are united by friendship, by family, and by the reasons we do what we do. And what we do is rock. Also, and this is important, we seek to break the traditional booking archetypes through a series of rent parties, shows in which the fans, the families, the musicians, and the community become a single creative force. The first rent parties were hosted by skiffle players in America and England in the early 20th century. The goal was to bring everyone together and make music and, hopefully, gather a few bucks to pay the rent. Skiffle was a movement shaped by the love of music. It was inclusive. People made basses out of tea-chests. Can we do that? We're going to do that.

Should I introduce the bands, now? Okay.

The Wolfgang is me, Dan, and Wilson. We play rock and roll music and we made this website. We're super into hugging.

In Search of a Word is Tucc's project. She's a jack of all trades, like yours truly, and as such, I have a tremendous amount of respect and admiration for her. Her progressive-folk sound has become essential to the Tucson music identity. The band's incredible EP is available on the google and demands your attention.

Creating the Scene is an indie-pop trio making waves in the youth music scene. They are, by a mile, the most progressive and prolific 15-year-olds in the history of ever. They've released a ton of content, DIY style, via the you-tubes (Tear to my eye). Enjoy that content by clicking on this hyperlink.

Mariah McCammond is a singer/songwriter/harpist whose live set is visceral and breathtaking.

Eastern Shore is a piano-driven progressive-indie-pop trio led by Jayson Draper. Rad. Their single, Castles, is available via the usual channels.

Did I miss one? Or, did you want to be a part of this monkey business? Email me.

In other words, Wolfgang Family Band is changing the way we book performances in Arizona. And, more importantly, we're changing the reason we book them. And we exist, officially, because I said so, now.

Wait- I have to click on the little- okay- now.

xoxo (CW) Alex

Release: Walls
By: Alex
Posted Monday, Apr 8th 2013 @ 12:49
in the category Music

Content Type: Single
Artist: Creating the Scene
Original Release: 2013

Notes: Walls is an album-cut from Creating the Scene's upcoming LP, codenamed Monster. At 15, the band's leader Jacob Walters has already begun to tie major concepts and themes into the context of an album as a single entity, rather than a collection of subsequent parts. In this project, the band explores powerful emotions elicited by social banding in youth communities: exclusion, power differentials, and intimidation. In lyric, Walters engages these themes from two perspectives: from the voice of the chagrined casualties of these forces, and through the eyes of those that build such differentials, as illustrated by the personification of an inner villain; a monster growing within. Walls is a powerful attestation of the inner turbulence that builds within our society's youth as they face increasingly virulent social conditions.

Creating the Scene is an indie power-pop trio in Southern Arizona. Their name derives from a popular Nate Ruess lyric; indicative of their genre identity in progressive and baroque pop and a connection to the American Southwest. Their music spans a wide range of stylistic and genre-based characteristics: ranging from upbeat piano-driven numbers to darker, visceral guitar-led pieces. Members of the band switch instruments and roles regularly during live sets, enabling a diverse and eclectic setlist. Their sound fluctuates, borrowing elements from Queen, Crash Kings, Format, and Oasis. Creating the Scene is a member of the Wolfgang Family Band, and records under the Wolfgang and Sons label, implementing DIY ethics and changing the music industry under their own terms. Their LP is currently in recording, due for release in 2013.

Track: Walls

Piecing together a guitar without having to be the one with a screwdriver.
By: Dan
Posted Sunday, Apr 7th 2013 @ 8:57
in the category Music

Once upon a time, Gob and Jebus decided they really wanted my guitar to move on down the road. It disappeared one fateful day, and I've found myself looking to replace it on the budget of a musician in suburban Arizona.

So I had a Washburn WI-66 Pro with a pair of Seymour Duncan Hot Rails pickups, and I absolutely want to keep using those pickups. I had the Hot Rails neck and bridge (only two spots on the Washburn), and between the two there is a really great range of lows to highs. Clean or distorted I never had a problem punching through. Conclusion, buy more Seymour Duncan's.

What about the guitar to put them in? Unfortunately, Washburn doesn't make the WI-66 Pro anymore. I could pick one up used, but I'm curious as to what tones I could get out of a full set of the three SD Hot Rails. I decided to look into Fender Strat options, and found some varied information.

New Strats come from America, Mexico, and China. Depending on the country of origin, different electronics are used. I've asked some Strat players around Town and read some reviews online, and I get a general idea that once the guitar is adjusted for any (if at all) intonation or neck issues, electronics are the only important difference.

Well, I want to replace those things anyway. A made in china stratocaster is half the price of a made in USA stratocaster. I will be taking the guitar into a local shop to have them do the work, which will probably run a couple hundred dollars. The pickups and new pots and such will be about the same, maybe a little more. I'm going to see if they can put in a seven way switch instead of a five.

The big question is, should I wait and save for an American, or go for the half the price made in China? There's also a made in Mexico for 25% more than the made in China. As a poor consumer, do I do what's best for me, or my country?

--Graphic Novel In Progress--
By: Dan
Posted Thursday, Apr 4th 2013 @ 8:32
in the category Things

Alright, so I've managed to avoid dropping my fair share of content for a few weeks, and I suppose it's time to do something about that. One of the projects I'm currently working on is a Graphic Novel. It's a fantasy/old world story with all the usual heroes, villains, monsters and adventure, but with an Atheist/Agnostic twist. I'm really excited about the idea of exploring Atheist and Agnostic ideals through a fantasy mythology. The standard good vs. evil usually plays out in fantasy with supernatural forces bolstering support of both sides. The heroes work for good and the villains work for evil. This graphic novel will play off of this and hopefully provide some clear Atheist/Agnostic ideals along the way (as well as compelling narrative, strong characters and entertainment).

I have a loose scene outline written down, and will be posting pieces of the process as I work through them.

First Strike
By: C.Wilson
Posted Wednesday, Apr 3rd 2013 @ 18:01
in the category Things

In terms of the gargantuanatonic-monic monster that is iTunes it it quite clear to which whom struck first.

Here we have yet another fantastic painting my C.Wilson the Magnificent!

But who is the champion of the painting seen before our eyes? Who the villan, and who the victim?

A brave knight journeys upward heights to the great cave on the side of treacherous mountains in the great unknown in search of glorious treasure, and glorious glory! The great dragon, wise and chameleonic skinned, soars by regurgitating incendiary flame from its maw.

I ask again, but in different words: Who strikes first?

Come up with a story in your imaginations kids. Come up with one for both sides; there is always two sides to a story. Who is your heroic champion, and who be the treacherous doomed villan?

As always,

Have fun!

Oh, and I guess if we're making a stand-
By: Alex
Posted Monday, Apr 1st 2013 @ 12:44
in the category Main

We should probably tell you about it.

There's a smidge more method behind the madness of Wishing Well than we previously divulged. See, if we're pushing open source and DIY ethics and then selling music on iTunes, there's a bit of a conflict of interest. I think. I'm going to call it a gray area. I like that better. So, in keeping with the joyful, chaotic mischief that is paramount to Wolfgang uh, things, we dropped a bit of a wrench into the iTunes machine. Let's see if they notice.

It’s funny I should mention iTunes. Their absolute proprietary control over the distribution of digital music is swiftly commodifying an art-form, and leaving in its wake the lifeless, commercial shells of once proud musicians. iTunes enslaves both its license holders and its customers with its DRM-heavy proprietary model, and, with near-monopoly control over the market share, it uses its weight to gain control over not only the distribution of artwork, but the artwork itself. Indeed, in keeping with the spending habits of listeners, iTunes makes all tracks on all albums available for single-purchase for ninety nine cents. Artists wishing to sell albums as cohesive units and disallowing the sale of individual tracks are denied this privilege; as it is against the iTunes Terms of Service. iTunes, not the artist, controls the final form of the artwork that reaches the consumer. Did you notice the length of the tracks on Wishing Well?

When you buy Wishing Well on iTunes, you are actually participating in a massive public protest, taking a stand against their proprietary control over the final form of the art. There’s a bit of a loophole, as it were. When a track is longer than ten minutes, iTunes automatically categorizes it as an “Extended Track,” and sells it is “Album Only.” This makes sense to their proprietary model, considering that the music is a mere product to them, and ten minutes is simply too much value for ninety nine cents.

Wishing Well contains over twelve individual movements, but these movements have been mastered into three tracks: thirteen, sixteen, and nineteen minutes in length. As such, all of Wishing Well’s tracks are listed on iTunes as “Album Only.” When you buy Wishing Well from iTunes, you are making a statement against their use of market control to attempt to maximize profits by controlling the art itself. And, there’s no way to lose! If they change the policy on “Extended Tracks,” then people can buy our nineteen minute songs for ninety nine cents. If they boot us off of iTunes, they’re just giving money to Amazon, let alone creating impetus for other businesses to gain an economic edge over their empirical price-point initiatives. And if they pretend not to notice, a likely outcome, they’re paving the way for other artists to release their music on a large platform without compromising control over its final form. Considering the fact that we’re also giving away the music for free- sure, we won’t mind a buck or two from the iTunes automatic check-writing machine while we keep their hands tied.

xoxo (CW) Alex

Forest Fun
By: C.Wilson
Posted Wednesday, Mar 27th 2013 @ 17:51
in the category Things

Birth of and Ancient:
Artemis Challenging the Chaotic Evolution of Nature

Following the theme of the Galapagos! sneak peek I, The Great C.Wilson(!) decreed that the above painting would be choice for his day's post.

There is a new creature sprouting from a strange chrysalis seed pod in the depths of the forest on this day. "Could it be?" Wonders the innocent bunny bun buns. "Is this our awaited prince come to finally release the forest from the times of darkness?" The speechless doe simply watches. "It looks so creepy." whispers the neutral ring-tail under her breath. Even a small squirrel's imagination is stimulated by the possibilities for the future. "It's one of us!" says the voice inside the captivated wolf-gang alpha's mind. "It must be destroyed!" shouts the self appointed, tyrannical, overlord centaur as he pulls back his murderous bow with a desire to end the unguarded alien life...

Artemis flies by with a grand gesture as magic falls from above. An elvish hunter, a lethal protector, watches from the shadows and the heights of the forest canopy. Cool, calm, and silent, the rogue hero's bow is already drawn. His mark has long been made. Will his steadfast arrow stop the evil centaur from delivering his own wrongful death blow???

First Look: Galapagos!
By: Alex
Posted Tuesday, Mar 26th 2013 @ 0:55
in the category Games

I want to talk about process, and I want to talk about fear. Oh, and I want to preview our second tabletop game: Galapagos! This image will be your new desktop background until further notice:

That is, if you want cookies. You think I can't back that up. I can. I can bake you cookies and I will.

Galapagos is a resource management game in which players take on the roles of competing species in a rainforest. Each turn, players will harvest genetic material: the currency with which they may buy mutations to change their species or propagate to increase their presence in the ecosystem. Players must balance strategy, tactics, and guile to compete in the pursuit of several unique win conditions; ultimately to ensure the survival of their genetic footprint.

Dan designed the game and I'm taking the lead on the artwork. This is of course incredibly foolish of me, as I have amassed an insurmountable quotient of fear with regards to the completion and release of visual art. And you can't blame me, either. I work with Wilson. If there were an Art Hunger Games he would be in, like, District One. With his stupid perfect hair. So I have to release this thing, soon, and I'm terrified of anyone seeing my artwork. Bit of a conundrum?

Okay, well I do like talking about myself, so I'll start there. With regards to visual art, I am a mixed-media cell illustrator. I work in a Sunday Comics style heavily inspired by the work of Doug TenNapel (Earthworm Jim) and Mike Krahulik (Penny Arcade). I'm somewhat in the process of developing my printmaking process, but I can tell you what it looks like right now. This shot will be a decent start.

Instead of a preliminary sketch, I like to rank ideas on scales of quality and weirdness. On the left, you can see some ideas for the brush. I went with the Mickey-heads-melted-together approach for this piece. Sound. I wanted the brush to look like ribonucleic acids and the trees to look like a double helix. It was the weirdest concept, so I guess it won. I don't have a rubric. To get to the image on the right, the process is as thus: sketch, scan, print, ruin, print again, paint, scan again, ponder, Photoshop tricks. After an additional litany of Photoshop trickery, it ends up looking something like this:

For Galapagos, each creature I create has some genetic trait gone seriously wrong. And a fantastic name. Ask Dan: I'm the business at naming things. The butterfly in the top image is Phillip J. Fly. He's radioactive. Frederick and Francis are today's creations. See if you can spot their mutations.

So I guess the objective here is to overcome my fear of comparison by making this game so unequivocally strange that it elicits no comparison. It's not marketable, but it is mine, and you can't stop me.

xoxo (CW) Alex.

Fabric Landscapes
By: Zeta
Posted Wednesday, Mar 20th 2013 @ 12:29
in the category Things

Welcome to the world behind the oak mirror... Metroploton: Birth place of the great StuArt Zeta.

The ultra seductive lure of what exists beyond the mirror intrigues the imagination to evoke it's wildest dreams, but how to get in? Once inside, how to escape? HaHHAhAhAHhaha an escape back to reality, who'd have thought?

A riddle (one that my father once told me): You are in a room. There are no doors, and no windows; The walls, floor and ceiling are made of thick, hardened concrete. Also, inside of this room is a light, a wooden table, and a glass mirror. How do You get out?

Hint: Metroploton is a realm of pure imagination. Discard reality, for here only your imagination can save you.

Reality check: Feel free to email me your answer! I'd love to read what you've come up with. Have fun!

Rogue Mix: Galaxy Eye
By: Alex
Posted Monday, Mar 18th 2013 @ 11:09
in the category Music

A Rogue Mix is when you take a band member's laptop (perhaps when he's out of town), open the project file he's working on, finish it with liberal artistic choices, and release the track while he's still in Las Vegas. This may not sound like an established practice in the music industry. This is because I invented it yesterday. It's Wilson's fault for leaving town sporadically on a Sunday. In any event, the track needed to get done, and I consider an impromptu adventure to be a concession of artistic control. It better be, I hit save in the project file as opposed to save as.

Wilson has, in conversation, shown a fascination with mirrors as vessels to fabric landscapes; realities we build, often to exceedingly intricate degree, for the sake of storytelling. In one such landscape of his ward, barriers between a familiar world and an expressionist dream are constrained to mirrors; and, for each of us, the other side confines an alter ego.

Oh, I like that term. Fabric landscapes. It's a thing, now.

In this mix of Galaxy Eye, I built a bridge to Wilson's landscape through character and verse. I entered his story as his alter self through an old oak mirror. Here is the message I wrote to him from the other side:

"I awoke with a start. My hands were burning; covered in bandages, wet with new blood. In a haze, I rushed to the bedroom mirror. The glass had shattered, but an image was etched into the empty space. A message written in my handwriting. It read 'Sing an anthem for fallen angels.'"

In the mix, I recorded backing vocals to establish a presence as Wilson's image in the mirror. I automated the volume on the backing, pushing forwards and pulling back the alter's presence in the mix in accordance with rising and falling levels of intensity within the arrangement. Becoming a distorted, expressionistic replica of an artist within the constraints of his own fabric landscape was, to say the least, mood altering.

Here's the track: Galaxy Eye

Lifting the embargo
By: Alex
Posted Saturday, Mar 16th 2013 @ 23:40
in the category Main

Alright, boys. I got my first packet response and the world didn't implode so I'm lifting the ban on main-page posting. Use this power with care. Do not get the site wet. Do not feed it after midnight.

For the reader with furrowed brow, that was a bit of dev-banter. I'm communicating with my cohorts through channels we created specifically to communicate with you. We do that here, both because it entertains us in a resplendently impish sort of way, and because it provides a necessary sliver of world building, which, incidentally, entertains us as well. If you read the word sliver just now and thought of Magic, you're in the right place. Oh, and speaking of world building; with decidedly bold font face, I'd like to provide you with-

Necessary Information
We are an artist's collective and this is a collection. There are three of us. We post content regularly. There is a schedule. It looks like this:


On Sundays, we meet at the Hummingbird House. Here we record music, design games, make this website, and plot elaborate capers. I intend to provide detailed information about my contemporaries in the following paragraph, but the only wording I can seem to produce for the bold-faced title is Gang Member Profiles, which, I think, might not accomplish the outlying thesis to the degree and standard I seek. However, I've been made aware that the answer is embedded within the question.

Detailed Information About My Contemporaries:

Real Name: Dan
Known Aliases: Willee Wolfgang
Powers and Abilities: Electric guitar, vocal precision +1, quality assurance, scheme-plotting
Current Project: Moonlit Lake LP

Real Name: Wilson
Known Aliases: Chris; Christucson; C-Man; The Juice; Eye Guy; StuArt Zeta...
Powers and Abilities: Acrylic on canvas, bass guitar, non-bass guitar, mind expansion/obliteration, limitless luck, can ingest toxins
Current Project: Codename Grotto

Real Name: Alex
Known Aliases: Automaton, The Baron
Powers and Abilities: Charismatic leader, jack of all trades
Current Project: Galapagos!

We intend to provide you with a steady flow of high-quality free content made with DIY ethics, lo-fi aesthetics, and gluten alternatives. We're also going to change everything.

xoxo (CW) Alex

Bullets Over Warsaw
By: Dan
Posted Saturday, Mar 16th 2013 @ 11:28
in the category Music

Bullets Over Warsaw

Here's a fiesty track that's going to drop on the next album. A combination of fast tempo and bar chords make for a wrist busting, drummer marathon of cramped fingers and rock and roll. I hope you enjoy.

By: C.Wilson
Posted Wednesday, Mar 13th 2013 @ 13:19
in the category Things

It's the word of the day, and so seemed appropriate to have my Wednesday post reflect that notion.

No matter what is going on in your world it is important to exercise Strength even in moments of weakness.

BOOM! punch a pepperoni to that forehead!!! Or a roundhouse kick!!! Or a whatever the hek. Always be strong.

Strength (The Painting above)

This was another commissioned project for a friend of mine. Interesting to me the whole nature of this piece as it took some strength from me to build the confidence to know that I did my job well.

My friend wanted a painting representative of "overcoming"(his word) and Strength is what I came up with. Musing in the abstract about so many different possibilities of things to overcome, I wanted the painting to reflect just that. I wanted it to be universally symbolic to anyone that views it that they may have the strength to overcome any obstacle. At the time me and my friend barely knew much about each other; friends of friends and things such as this... That... Whatever, anyway... I never asked him what it was that he was looking to overcome (I didn't feel that it was my place, although I'm sure he would have told me). Now, our friendship grows, and I have a pretty good idea what it was. Keyword: "was." High five if you are reading this! No worries if no though. I know I did well in my part to help.

Have a great day world!

We make things
By: Alex
Posted Monday, Mar 11th 2013 @ 11:47
in the category Things

And when we make those things ourselves, on our own terms, all of the sudden those things are built on DIY ethics. We believe in self-production and self-publication. So we self-produce and self-publish. We believe in open source and the creative commons. So everything we've ever asked you to pay for, we've released for free. We believe the walls preventing artists from making a presence in the music and games industries are largely illusory. So we're going to break 'em. Watch us.

It occurred to the gang, on one of these sunny Sunday mornings at the Hummingbird House during which these epiphanies tend to manifest, that the site should look like a bulletin board; harkening back to the aesthetic of the days when this type of content came in the form of 'zines. "Look like?" I demanded, pounding my fist dramatically on the table (or so it will heretofore be remembered), "This world has cameras in it!" And so it was that we set out to actually make this mug.

I delegated the work like a pro: "Wilson, paint this." I have a tendency to say "Do whatever," and then, when it's all wrong, I say "Keep going, we're almost there." Yeah, I'm a teacher so- whatever. You get it. Kid knows what he's doing, more than I do at any rate.

Oh! This one! I've cut/printed our logo, which was originally a scanned drawing, and a photograph, and another photograph, and now I'm painting over it.

The idea of printing, scanning, cutting, and painting is alluring to me: it makes me feel like part of a Norman Rockwell painting. Oh, speaking of which-

Click, click, click: this one's different on the other end of the looking glass. There's exactly enough cut, print, shoot in this one to cause mass confusion, or shut down the internet entirely. Oh, dear: I've lost focus.

You can enable yourself with stance. If you want to make something, stop crossing your fingers. Make it. Publish it. The very process does us all a bit of good. If we can flood the market with creative works on our own terms, the proprietary channels that bottleneck fame and notoriety burst open. And what's left? Natural selection, mixed with a dash of democracy. David Geffen no longer gets to decide who gets to make music for a living. We all do.

xoxo (CW) Alex

Classic Live Wolfgang!
By: Dan
Posted Friday, Mar 8th 2013 @ 11:22
in the category Music

Once upon a time at a venue called The Rock, The Wolfgang played one of the earliest shows of their career. Well, some vagabond bootlegged it (as is encouraged at a Wolfgang concert) and here is a piece of that history. You can hear the dust. Without further ado, Kid Dynamite.

Fine Art Prints
By: C.Wilson
Posted Wednesday, Mar 6th 2013 @ 17:57
in the category Things

Wilson will be selling Fine Art Prints, of his very own fantastic art work, at the 4th Avenue Street Fair, in sunny Tucson, Viejo Mexico, March 22, 23, and 24th!

You may print out you own for free right here. They wont be signed by the artist though =^/

Oh well... FREE! =^)

Under Sphere Portal

This painting was a commissioned piece done for a fellow Magic man that was, at the time, going through chemo therapy to win the battle against the cancer. (Which he did by the way)

He wasn't too sure how to articulate what he wanted, but that's ok because I can read minds. My friend suggested I paint him a painting of an underground temple with crystal pillars... Maybe a water fall with some light shining through. I could tell he was slightly nervous but at the same time ultra excited to see what I would come up with. He gave me his trust and was not to see any of the preliminary work before the finished painting was complete.

And so the Under Sphere was formed somewhere out there in an alternate reality, or perhaps a galaxy far far away. This painting is a window to that reality.

The way I see it, during this very special planet's inception, in the midst of molten molding silica chemistry, occurred an explosive event that sent a massive layer of the molten planetary crust into the skys in what would be easiest described as a planet wide bubble burp. The silicate matter fell back to the planet's gravity, but had spread thin and cooled quickly, creating a completely new hollow sphere of crust that would appear to be floating on air, but is actually being held up by it's own planetary wide spherical structure. Neat huh?

Inside the Under Sphere (beneath the most outer layer of crust, but above the floor crust level) we see huge crystal pillars formed linking the two layers in areas of high mana concentration. As seen in the painting we are viewing one such area.

As a matter of fact, this particular area we are viewing is very special, and quite rare, even on a planet such as this. It has a sustained mana fall of pure liquid crystal silicate that, when walked through, may cleanse any being of any Thing that does not serve them.

No known life, as we here on Earth know it, exists on The Planet of The Under Sphere, and the only way to get there is through holographic projection of the imagination. It is a sacred place of healing and soul forging. So explore! And have fun!

...That's just what I see though. Come up with your own story and email me if you'd like. I love knowing of other people's imaginations.

Though if you walk through The Under Sphere Portal as I have described, please keep this in mind: Hold no fear or be obliterated.


Release: Wishing Well
By: Alex
Posted Friday, Mar 1st 2013 @ 23:41
in the category Music

Content Type: LP
Artist: The Wolfgang
Original Release: 2012

Notes: Wishing Well is part one of a three-part project, codenamed The Sun, the Moon, and the Grotto, exploring the creative phenomena that runs rampant within each member of the gang. The concept enables each of us to have artistic control over an album; to take the lead, as it were. Wishing Well is my contribution to the project. It's about-

The child has been long dead, since the three were children themselves. Images of that forest spin fresh in their minds. They feel responsible. Three voices tumble against the stone walls of the wishing well. Their echoes reverberate through the bones of the living.

“She followed me through the rocks, through the trees, through the stones. She took a drink from a little stream by the road. And I swear, and I swear, and I swear that I knew where she’d gone. And the guilt, and the guilt, and the guilt, how it builds in my throat.”

Three voices relive the tragedy. Three voices, whose remorse, anger, and shame shaped three lives wrought with addiction, aggression, and fear. They each felt responsible. Long after, the echoes of their guilt thresh and fold within the walls of the wishing well.

Part I: Tiger on my Left
Part II: Whiskey and Stones
Part III: Wishing Well

And of course, if you like the music or whatever and you think that giving us money sounds like fun, then pick your poison.

Release: Nostos
By: Wilson
Posted Friday, Mar 1st 2013 @ 22:58
in the category Games

Content Type: Tabletop Game
Artist: Wolfgang & Sons
Original Release: 2012

The gods do not play fair.

Nostos is a deckbuilding card game set in the Aegean after the fall of Troy. You and your opponents are Achaean (Greek) heroes competing to navigate your ships and crew across the Aegean Sea to return home to beloved Greece. This task will not come without hardship. You and your men have angered the gods: desecrating their altars, mutilating the body of Hector, burning the walls of Priam, and ignoring your promised rites. Poseidon, who favored the Trojans, will not let you return without a struggle. You must attain gold, men, and glory, traverse the dreaded islands of Circe, the Lotus Eaters, and the Cyclopes, face the depths of the underworld, and win the favor of the gods to carve a path back home. But be warned: in the eye of Poseidon’s storm, achieving your objectives may set you further adrift than when your journey began.

Nostos uses three forms of currency (gold, men, and glory) to enable players to buy action cards and eventually, relics (the game's win conditions) for their decks. As players buy cards, they determine the character of their decks: which actions and resources they will have access to on future plays. All players buy from the same marketplace, establishing a strong emphasis on player choice. As each form of currency corresponds to specific actions and relics, players can build decks fine-tuned toward acquiring these win conditions. However, players must possess two unique relics to win. This means that strong play in the outset can lead to great struggle when the wind changes; leading to dynamic game states, complex interactions, and strategies that run deep.

Nostos dot PDF: This is a completely free cut-and-print version of Nostos. There's no DRM or user agreement, so if you want to go crazy and print a million copies, go for it! Actually, if you do that, we want to see pictures. We recommend that you print this on nice card stock with your printer set to photo. Then, either run all the cards through again with the "card backs" PDF provided, or put those bad boys in magic sleeves. The card backs are border-less, so you won't be punished if your print heads aren't aligned perfectly, or if you live in a crooked house.

Nostos Directions
Nostos Game Cards
Nostos Card Backs

Nostos dot Pay: Alright, so now you want the professionally printed version in the shiny box with the new-card-smell (See what I did there?). We can do that for you. You can buy the game from our publisher by clicking on this juicy morsel of hypertext:


Warning: Only pay us for our stuff if you are feeling the gusto. If you are not feeling the gusto, and you buy our stuff, please see your doctor immediately, as it could be a side-effect of art-related euphoria.

By: C Man
Posted Friday, Mar 1st 2013 @ 22:18
in the category Things

We agree to keep all this action PG13.

Okay, launching the site, now.
By: Alex
Posted Friday, Mar 1st 2013 @ 22:10
in the category Main

This is kind of what it's all about for me. Wolfgang and Sons dot com is a content delivery platform for artists working under DIY ethics. That means that we release music, games, and fine art to wide audiences completely free, with no digital rights management software, no single-use licenses, and no terms of service agreement. You get the content, no questions.

So, what's in it for us? The work that we do is killer, and we think you're actually going to want to pay for it. We'll make that possible for you. You know, if you want. Whatever. We'll also make it possible for new and emerging artists to release their art to wide audiences, so that's cool.

Here's what to expect: One. Content on a regular basis. Think Monday, Wednesday, and Friday. We're an artist collective, a rock and roll band, and an indie game development house. We'll be releasing new music like woah, and you can expect games and other things as well. We even have a section for things, whatever that means. Two. Commentary. When we drop content, we'll tell you all about it. And, in the things section, you can expect some cheeky dev-banter. Three. Quality. We consider ourselves curators for a really weird museum. Expect bells and whistles.

So, now that you know our deal, click on the little buttons until you pass out. I don't care.

xoxo (CW) Alex.

By: Wilson
Posted Friday, Mar 1st 2013 @ 21:59
in the category Things

Live? I've been alive for awhile now.
By: Dan
Posted Friday, Mar 1st 2013 @ 21:38
in the category Main

Just heard a guy tell some other guy That Tesla was Alexander Graham Bell's protege. Yep.

Release: Songs from the Hummingbird House
By: Alex
Posted Friday, Mar 1st 2013 @ 15:37
in the category Music

Content Type: LP
Artist: The Wolfgang
Original Release: 2010

Notes: Songs from the Hummingbird House is Wolfgang's first LP, recorded entirely on a 4-track Tascam Portastudio. The album seeks to adhere to a lo-fi aesthetic, pushing simplicity and raw energy over studio sterility.

We recorded these tracks outside, in open air, during our regular Sunday sessions and mixed them ourselves using cheap software. Since the Portastudio only records two tracks at a time, we mixed the drums on a small mixing board before the signal chain. Dan's Takamine acoustic-electric roars through Marshall amp models on his Line 6 Flextone, a line of amplifiers harkening back to the day when the company marketed to surfers. His driving riffs push through the static, eager for the stable drone I was never willing to deliver. The bass is bouncy and dissonant: I can recall the pop of Wilson's thumb against jazz chords on the high fretboard as he turned his head to watch the sun drop below the mesquites. This album is about playing rock and roll music in the southwest while learning how to be a band. It's gritty, it's unpolished, and it's ours. Listen to this on your worst stereo: she'll thank you.

The 910
Back Alley Serenade
The Letter
Once More
Fortune Cookie
Evil That Men Do
Universal Truth

Okay. So if you're dying to pay for this, here you go. But seriously, we don't care. I actually think we lost the password to collect money on this one.

By: Wilson
Posted Friday, Mar 1st 2013 @ 14:11
in the category Main

May the Art, Music, and Games begin!

Titles & Mac Fixed
By: Eli
Posted Wednesday, Feb 27th 2013 @ 15:48
in the category Things

Fixed bug where you couldn't use half the forms on a Mac. Stupid Macs. ;/

Fixed the bug where a title without alphanumeric characters would result in a null title URL - now titles require at least one alphanumeric character.

It's perfect!
By: Alex
Posted Wednesday, Feb 27th 2013 @ 8:24
in the category Things

(On a related note, the site breaks if your post title is just an exclamation point)

By: Eli
Posted Tuesday, Feb 26th 2013 @ 19:10
in the category Things

You all have animal avatars. Now I have an ocelot. Booyah.

By: Alex
Posted Tuesday, Feb 26th 2013 @ 10:56
in the category Things

So we launch on Friday night after FNM?

Phoenix Magic
By: Eli
Posted Tuesday, Feb 26th 2013 @ 10:33
in the category Things

I'll be up in Phoenix running Magical things till Sunday evening sometime, no idea how late.

Witty response:
By: Alex
Posted Tuesday, Feb 26th 2013 @ 9:53
in the category Things

Not legally.

Thanks for holding, I'm going to connect your call to one of my teammates.
By: Dan
Posted Tuesday, Feb 26th 2013 @ 9:16
in the category Things

When running a business, a common problem that some owners find is shirking of the employees. Shirking is defined as "the behavior of a worker who is putting forth less than the agreed upon effort".

Question of the day:

"Can a slave shirk" ?

Yo dudes.
By: Wilson
Posted Monday, Feb 25th 2013 @ 20:35
in the category Things

Thought I'd drop my webs, if you know what I mean.

Hey guys.
By: Dan
Posted Monday, Feb 25th 2013 @ 19:32
in the category Things

I hear you guys have been posting things. I wanna post some things. Alright. My work here is done.

This is fantastic!
By: Alex
Posted Friday, Feb 22nd 2013 @ 22:02
in the category Things

Eli. We are very excited about this.

Want your music/game on Wolfgang and Sons dot com? info@wolfgangandsons.com